vtkGObjectView::vtkGObjectView()
{
_baseView = NULL;
- _borderObjectActor = NULL;
+// _borderObjectActor = NULL;
_fillObjectActor = NULL;
_isStartDragging = false;
void vtkGObjectView::addVtkActors()//virtual
{
_baseView->GetRenderer()->AddActor(_fillObjectActor);
- _baseView->GetRenderer()->Render();
+//EED2017 _baseView->GetRenderer()->Render();
}
//=========================================================================
void vtkGObjectView::removeVtkActors()//virtual
{
_baseView->GetRenderer()->RemoveActor(_fillObjectActor);
- _baseView->GetRenderer()->Render();
+//EED2017 _baseView->GetRenderer()->Render();
}
//=========================================================================
void vtkGObjectView::moveObject(int X,int Y) //virtual
{
+
// RaC In the actual version, always z=GPOSITION_Z
double xx=X,yy=Y,zz=GPOSITION_Z;
_baseView->TransCoordScreenToWorld(xx,yy,zz);
-
if(_isStartDragging)
{
_isStartDragging=false;