//=========================================================================
vtkGObjectView::vtkGObjectView()
{
- _baseView=NULL;
- _objectBorderActor=NULL;
- _fillBorderActor=NULL;
- _isStartDragging=false;
+ _baseView = NULL;
+ _borderObjectActor = NULL;
+ _fillObjectActor = NULL;
+ _isStartDragging = false;
- _state = NOTHING_HAPPENS;
+ _state = NOTHING_HAPPENS;
}
//=========================================================================
void vtkGObjectView::setModel(GObjectModel *model)
{
- _model=model;
+ _model = model;
}
//=========================================================================
void vtkGObjectView::setBaseView(wxVtkBaseView* baseView)
{
- _baseView=baseView;
+ _baseView = baseView;
}
//=========================================================================
//=========================================================================
void vtkGObjectView::addVtkActors()//virtual
+ {
+ _baseView->GetRenderer()->AddActor(_fillObjectActor);
+ _baseView->GetRenderer()->Render();
+ }
+
+ //=========================================================================
+
+ void vtkGObjectView::removeVtkActors()//virtual
{
- _baseView->GetRenderer()->AddActor(_objectBorderActor);
- _baseView->GetRenderer()->AddActor(_fillBorderActor);
+ _baseView->GetRenderer()->RemoveActor(_fillObjectActor);
_baseView->GetRenderer()->Render();
}
bool vtkGObjectView::isPointInside(int X,int Y) //virtual
{
- // RaC In the actual version, always z=900
- double xx=X,yy=Y,zz=900;
+ // RaC In the actual version, always z=GPOSITION_Z
+ double xx=X,yy=Y,zz=GPOSITION_Z;
_baseView->TransCoordScreenToWorld(xx,yy,zz);
return _model->isPointInside(xx,yy,zz);
}
void vtkGObjectView::moveObject(int X,int Y) //virtual
{
- // RaC In the actual version, always z=900
- double xx=X,yy=Y,zz=900;
+ // RaC In the actual version, always z=GPOSITION_Z
+ double xx=X,yy=Y,zz=GPOSITION_Z;
_baseView->TransCoordScreenToWorld(xx,yy,zz);
if(_isStartDragging)
}
//=========================================================================
+
+ void vtkGObjectView::removeFromScene()
+ {
+ removeVtkActors();
+ setRefreshWaiting();
+ }
+
+ //=========================================================================
} // EO namespace bbtk