+/*
+# ---------------------------------------------------------------------
+#
+# Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image
+# pour la Santé)
+# Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
+#
+# This software is governed by the CeCILL-B license under French law and
+# abiding by the rules of distribution of free software. You can use,
+# modify and/ or redistribute the software under the terms of the CeCILL-B
+# license as circulated by CEA, CNRS and INRIA at the following URL
+# http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+# or in the file LICENSE.txt.
+#
+# As a counterpart to the access to the source code and rights to copy,
+# modify and redistribute granted by the license, users are provided only
+# with a limited warranty and the software's author, the holder of the
+# economic rights, and the successive licensors have only limited
+# liability.
+#
+# The fact that you are presently reading this means that you have had
+# knowledge of the CeCILL-B license and that you accept its terms.
+# ------------------------------------------------------------------------
+*/
+
+
/*=========================================================================
Program: bbtk
Module: $RCSfile$
//=========================================================================
vtkGObjectView::vtkGObjectView()
{
- _baseView=NULL;
- _objectActor=NULL;
- _isFirstDragging=false;
+ _baseView = NULL;
+ _borderObjectActor = NULL;
+ _fillObjectActor = NULL;
+ _isStartDragging = false;
+
+ _state = NOTHING_HAPPENS;
}
//=========================================================================
}
//=========================================================================
- void vtkGObjectView::update(int command)//virtual
+ void vtkGObjectView::update(int idController,int command)//virtual
{
//virtual
}
void vtkGObjectView::setModel(GObjectModel *model)
{
- _model=model;
+ _model = model;
}
//=========================================================================
void vtkGObjectView::setBaseView(wxVtkBaseView* baseView)
{
- _baseView=baseView;
+ _baseView = baseView;
}
//=========================================================================
//=========================================================================
+ void vtkGObjectView::updateColors() //virtual
+ {
+ //virtual
+ }
+
+ //=========================================================================
+
void vtkGObjectView::addVtkActors()//virtual
+ {
+ _baseView->GetRenderer()->AddActor(_fillObjectActor);
+ _baseView->GetRenderer()->Render();
+ }
+
+ //=========================================================================
+
+ void vtkGObjectView::removeVtkActors()//virtual
{
- _baseView->GetRenderer()->AddActor(_objectActor);
+ _baseView->GetRenderer()->RemoveActor(_fillObjectActor);
_baseView->GetRenderer()->Render();
}
bool vtkGObjectView::isPointInside(int X,int Y) //virtual
{
- double xx=X,yy=Y,zz=0;
+ // RaC In the actual version, always z=GPOSITION_Z
+ double xx=X,yy=Y,zz=GPOSITION_Z;
_baseView->TransCoordScreenToWorld(xx,yy,zz);
return _model->isPointInside(xx,yy,zz);
}
void vtkGObjectView::moveObject(int X,int Y) //virtual
{
- double xx=X,yy=Y,zz=0;
+ // RaC In the actual version, always z=GPOSITION_Z
+ double xx=X,yy=Y,zz=GPOSITION_Z;
_baseView->TransCoordScreenToWorld(xx,yy,zz);
-
-
- if(_isFirstDragging)
+ if(_isStartDragging)
{
- _isFirstDragging=false;
+ _isStartDragging=false;
double xInic,yInic,zInic;
_model->getInicPoint(xInic,yInic,zInic);
dragDifX=xx-xInic;
dragDifY=yy-yInic;
}
-
_model->move(xx-dragDifX,yy-dragDifY,zz);
}
//=========================================================================
- void vtkGObjectView::isFirstDragging(bool param)
+ void vtkGObjectView::setStartDragging(bool param)
{
- _isFirstDragging=param;
+ _isStartDragging=param;
dragDifX=0;
dragDifX=0;
}
//=========================================================================
+ void vtkGObjectView::setState(int state)
+ {
+ _state = state;
+ }
+
+ //=========================================================================
+
+ int vtkGObjectView::getState()
+ {
+ return _state;
+ }
+
+ //=========================================================================
+
+ void vtkGObjectView::setRefreshWaiting()
+ {
+ ((vtkInteractorStyleBaseView*)_baseView->GetInteractorStyleBaseView())->SetRefresh_waiting();
+ }
+
+ //=========================================================================
+
+ void vtkGObjectView::removeFromScene()
+ {
+ removeVtkActors();
+ setRefreshWaiting();
+ }
+
+ //=========================================================================
+
+
} // EO namespace bbtk
// EOF