vtkGObjectView::vtkGObjectView()
{
_baseView=NULL;
- _objectBorderActor=NULL;
- _fillBorderActor=NULL;
+ _borderObjectActor=NULL;
+ _fillObjectActor=NULL;
_isStartDragging=false;
_state = NOTHING_HAPPENS;
void vtkGObjectView::addVtkActors()//virtual
{
- _baseView->GetRenderer()->AddActor(_objectBorderActor);
- _baseView->GetRenderer()->AddActor(_fillBorderActor);
+ _baseView->GetRenderer()->AddActor(_borderObjectActor);
+ _baseView->GetRenderer()->AddActor(_fillObjectActor);
_baseView->GetRenderer()->Render();
}