bool vtkGObjectView::isPointInside(int X,int Y) //virtual
{
- double xx=X,yy=Y,zz=0;
+ // RaC In the actual version, always z=900
+ double xx=X,yy=Y,zz=900;
_baseView->TransCoordScreenToWorld(xx,yy,zz);
return _model->isPointInside(xx,yy,zz);
}
void vtkGObjectView::moveObject(int X,int Y) //virtual
{
- double xx=X,yy=Y,zz=0;
+ // RaC In the actual version, always z=900
+ double xx=X,yy=Y,zz=900;
_baseView->TransCoordScreenToWorld(xx,yy,zz);