#include <vtkPolygon.h>
#include <vtkUnstructuredGrid.h>
-
namespace bbtk
{
wxVtkSceneManager::~wxVtkSceneManager()
{
+ //FCY memory leaks
printf ("EED %p ~wxVtkSceneManager()\n" , this );
disconnectDrop();
+ delete _baseView;
}
//=========================================================================
void wxVtkSceneManager::configureBaseView()
{
+printf("EED wxVtkSceneManager::configureBaseView 0\n");
vtkInteractorStyleBaseView2D *interactorstylebaseview = vtkInteractorStyleBaseView2D::New();
_baseView->SetInteractorStyleBaseView(interactorstylebaseview);
_aPolygonMapper->Modified();
_baseView->GetRenderer()->AddActor( _fillObjectActor );
+printf("EED wxVtkSceneManager::configureBaseView 1\n");
}
//=========================================================================