]> Creatis software - bbtkGEditor.git/blobdiff - lib/EditorGraphicBBS/bbsWxGUIEditorGraphic/wxVtkSceneManager.h
#3084 bbGEditor Bug New Normal - Color refresh for inputs and outputs
[bbtkGEditor.git] / lib / EditorGraphicBBS / bbsWxGUIEditorGraphic / wxVtkSceneManager.h
index 14e1a1dc00663e52b70fe6aa0d5c75af6468053b..c5cb8cbf591157234be8279bbd8e3e8c3614883e 100644 (file)
@@ -1,4 +1,29 @@
-/*=========================================================================                                                                               
+/*
+# ---------------------------------------------------------------------
+#
+# Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image 
+#                        pour la Santé)
+# Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
+#
+#  This software is governed by the CeCILL-B license under French law and 
+#  abiding by the rules of distribution of free software. You can  use, 
+#  modify and/ or redistribute the software under the terms of the CeCILL-B 
+#  license as circulated by CEA, CNRS and INRIA at the following URL 
+#  http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html 
+#  or in the file LICENSE.txt.
+#
+#  As a counterpart to the access to the source code and  rights to copy,
+#  modify and redistribute granted by the license, users are provided only
+#  with a limited warranty  and the software's author,  the holder of the
+#  economic rights,  and the successive licensors  have only  limited
+#  liability. 
+#
+#  The fact that you are presently reading this means that you have had
+#  knowledge of the CeCILL-B license and that you accept its terms.
+# ------------------------------------------------------------------------  
+*/
+
+/*=========================================================================
 Program:   bbtk
 Module:    $RCSfile$
 Language:  C++
@@ -11,28 +36,28 @@ Version:   $Revision$
 * Copyright (c) CREATIS-LRMN (Centre de Recherche en Imagerie Medicale)
 * Authors : Eduardo Davila, Laurent Guigues, Jean-Pierre Roux
 *
-*  This software is governed by the CeCILL-B license under French law and 
-*  abiding by the rules of distribution of free software. You can  use, 
-*  modify and/ or redistribute the software under the terms of the CeCILL-B 
-*  license as circulated by CEA, CNRS and INRIA at the following URL 
-*  http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html 
+*  This software is governed by the CeCILL-B license under French law and
+*  abiding by the rules of distribution of free software. You can  use,
+*  modify and/ or redistribute the software under the terms of the CeCILL-B
+*  license as circulated by CEA, CNRS and INRIA at the following URL
+*  http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
 *  or in the file LICENSE.txt.
 *
 *  As a counterpart to the access to the source code and  rights to copy,
 *  modify and redistribute granted by the license, users are provided only
 *  with a limited warranty  and the software's author,  the holder of the
 *  economic rights,  and the successive licensors  have only  limited
-*  liability. 
+*  liability.
 *
 *  The fact that you are presently reading this means that you have had
 *  knowledge of the CeCILL-B license and that you accept its terms.
-* ------------------------------------------------------------------------ */                                                                         
+* ------------------------------------------------------------------------ */
 
 
 
 /**
-*  \file 
-*  \brief Class bbtk::BlackBox : abstract black-box interface. 
+*  \file
+*  \brief Class bbtk::BlackBox : abstract black-box interface.
 */
 
 /****
@@ -74,22 +99,29 @@ Version:   $Revision$
 #include <vtkRenderWindowInteractor.h>
 #include <vtkRenderer.h>
 #include <vtkInteractorStyleImage.h>
+#include <vtkActor.h>
+#include <vtkPoints.h>
+#include <vtkTextActor3D.h>
+ #include <vtkDataSetMapper.h>
 
 
 //Includes std
 #include <iostream>
+#include <string>
+#include <sstream>
 #include <map>
 
-
 namespace bbtk
 {
        class wxGEditorTabPanel;
 
        class wxVtkSceneManager : public InteractorStyleMaracas , public Observer
        {
-       public: 
-
-               wxVtkSceneManager(wxGEditorTabPanel *parent, wxVtk3DBaseView *baseView, int idManager);
+       public:
+               
+//EED 15 oct 2012              wxVtkSceneManager(wxGEditorTabPanel *parent, wxVtk3DBaseView *baseView, int idManager);
+               wxVtkSceneManager(wxGEditorTabPanel *parent, wxVtk3DBaseView *baseView, int idManager,Factory::Pointer bbtkfactory);
+               
                ~wxVtkSceneManager();
                void disconnectDrop();
 
@@ -100,25 +132,40 @@ namespace bbtk
 
                virtual bool OnChar();
                virtual bool OnMouseMove();
-               virtual bool  OnLeftButtonDown(); 
-               virtual bool  OnLeftButtonUp();
+               virtual bool OnLeftButtonDown();
+               virtual bool OnLeftButtonUp();
                virtual bool OnRightButtonUp();
                virtual bool OnLeftDClick();
+        virtual bool OnMiddleButtonDown(); ///JLGR 21-05-2012
+        virtual bool OnMiddleButtonUp(); ///JLGR 21-05-2012
 
                //-------
-               int createGBlackBox(int x, int y,std::string packageName, std::string boxType);
+               int createGBlackBox(int x, int y, std::string packageName, std::string boxType );
                int createGComplexBoxInputPort(std::string inputName);
                int createGComplexBoxOutputPort(std::string outputName);
-               GPortController* createGPort(int portType, std::string bbtkName, std::string bbtkType, int posinBox,GBoxModel *blackBox);
-               int createGInputPort(int portType, int posinBox,GBoxModel *blackBox, BlackBoxInputDescriptor *desc);
-               int createGOutputPort(int portType, int posinBox,GBoxModel *blackBox, BlackBoxOutputDescriptor *desc);
+               GPortController* createGPort(int portType, std::string bbtkName, std::string bbtkType, std::string bbtkDescription, int posinBox,GBoxModel *blackBox);
+
+//EED2017-04-07
+//             int createGInputPort(int portType, int posinBox,GBoxModel *blackBox, BlackBoxInputDescriptor *desc);
+//             int createGOutputPort(int portType, int posinBox,GBoxModel *blackBox, BlackBoxOutputDescriptor *desc);
+               int createGInputPort(int portType, int posinBox,GObjectController *gBoxControler, BlackBoxInputDescriptor *desc);
+               int createGOutputPort(int portType, int posinBox,GObjectController *gBoxControler, BlackBoxOutputDescriptor *desc);
+
                int createGConnector(GPortModel* startPort);
 
+               void configGBlackBox(int idBox, double xIn, double yIn, double zIn, std::string name, bool boxExecutable,double xEn,double yEn,double zEn);
+               int configGConnetion( std::string nameStartBox, std::string  nameStartPort, std::string nameEndBox, std::string  nameEndPort);
+               void configGComBoxInputOutputPort(bool inputoutput, std::string inputPortName, double xIn, double yIn,double zIn);
+               GBoxModel* findGBox(std::string boxname);
+
+
+
                vtkRenderWindow* getRenderWindow();
-               vtkRenderer* getRenderer();             
+               vtkRenderer*     getRenderer();
 
                virtual void update(int idController,int command);
 
+               void refresh();
                void refreshScene();
                void displayBlackBoxInfo(std::string packageName, std::string boxName);
                void updateStatusBar(std::string textStatus);
@@ -147,16 +194,23 @@ namespace bbtk
                //Add a map of object controllers
                void addObjects(std::map<int,GObjectController*> objectsMap);
 
+               /// Duplicates Objects to current a diagram
+       void DuplicateObjects(std::map<int,GObjectController*> objectsMap);///JLGR 21-05-2012
 
+               //-------
+               // Makes a BlackBox Executable
+               bool MakeBoxExecutable();//DFCH
                //-------
                //Returns a string with the BBS script of the current diagram.
-               std::string getDiagramBBS();
+               std::string getDiagramBBS(bool wln=false);
 
                //Returns a string with the BBS script of the complex box.
-               std::string saveComplexBoxBBS(std::string cbName,std::string cbAuthor="",std::string cbCategory="",std::string cbDescription="");
+               std::string saveComplexBoxBBS();
 
                //Delete the object in the list of controllers with the id given by parameter.
-               void deleteObject(int id);
+               bool deleteObject(int id);
+
+               void AddControlerToBeRemove(std::vector<int> *controllersToRemove, int id);
 
                //Clear list of controllers and refresh
                void deleteAllBoxes();
@@ -164,50 +218,81 @@ namespace bbtk
                //Save the diagram in the BBG format, in the string given by param.
                void saveDiagram(std::string &content);
 
-               //Load the diagram 
-               void loadDiagram(ifstream &inputStream);
+               //Load the diagram
+               void loadDiagram(std::stringstream &inputStream);
 
                //Center the view of the camera in the initial position
                void centerView();
 
+               bool boxExist(std::string boxname);
+               std::string generateANewNameForABox();
+               std::string findANewNameForABox();
                //-------
-               
 
+        void SetCbName(std::string cbNane);
+        void SetCbPackageName(std::string packagename);
+        void SetAuthor(std::string author);
+        void SetCategory(std::string category);
+        void SetDescription(std::string description);
+               void SetMessageKind(std::string kind);
+               void SetMessageLevel(std::string Level);
+        std::string GetCbName();
+        std::string GetCbPackageName();
+        std::string GetAuthor();
+        std::string GetCategory();
+        std::string GetDescription();
+               std::string GetMessageKind();
+        std::string GetMessageLevel();
+  
+        // RaC2012 2nd HackFest
+        // External Inputs was the complex inputs in previous versions
+        // Get names of all external inputs
+        std::vector< std::string> GetExternalInputsNames();
+               void getCleanLine(std::stringstream &inputStream, std::string &line);
+        // JGRR & CM
+        void printAll( int com, int sta );
+               std::vector<std::string> boxesDiagram;//CFT
        private:
-
+        std::string                         _cbName;
+        std::string                         _cbPackageName;
+        std::string                         _Author;
+        std::string                         _Category;
+        std::string                         _Description;
+               std::string                                     _MessageKind;
+               std::string                                     _MessageLevel;
                //wxPanel that uses the manager
-               wxGEditorTabPanel *_parent;
-
+               wxGEditorTabPanel                                       *_parent;
                // Id of the manager, the same of the panel
-               int _idManager;
-
+               int                                                                     _idManager;
                // Boxes number in the scene
-               int _numBoxes;
-
+               int                                                                     _numBoxes;
                // StartDragging
-               bool _startDragging;
-
+               bool                                                            _startDragging;
                // creaMaracasVisu viewer
-               wxVtk3DBaseView *_baseView;
-
+               wxVtk3DBaseView                                         *_baseView;
                // State of the 3D Scene or the virtual world
                int _worldState;
-
                //Map of id - objectController
-               std::map<int,GObjectController*> _controllers;
-
+               std::map<int,GObjectController*>        _controllers;
                //Saves the id's of the selected objects in the controllers map
-               std::vector<int> _selectedObjects;
-
-               //Is the diagram in state complex box 
-               bool _isComplexBox;
-
-               int _idConnectionInCreation;
-
+               std::vector<int>                                        _selectedObjects;
+               //Is the diagram in state complex box
+               bool                                                            _isComplexBox;
+               int                                                                     _idConnectionInCreation;
                int _contLastId;
-
+               vtkTextActor3D                                          *_textActor;
+               std::string                                                     _bugTextActor_text;
+               int                                                                     _bugTextActor_status;
+               vtkPoints                                                       *_pts;
+               vtkActor                                                        *_fillObjectActor;
+               vtkDataSetMapper                                        *_aPolygonMapper;
+               Factory::Pointer                                        _bbtkfactory;
+        std::string LineNumber(bool withLineNumber, int &value);
+        int GetIndexInSelected(int idControler);
+        void UnSelectBlackBoxes();
+        GObjectController *GetGBlackBoxControlerPointedByMouse();
+               void CancelConnection();
        protected:
-
        };