+/*# ---------------------------------------------------------------------
+#
+# Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image
+# pour la Sant�)
+# Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
+# Previous Authors : Laurent Guigues, Jean-Pierre Roux
+# CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil
+#
+# This software is governed by the CeCILL-B license under French law and
+# abiding by the rules of distribution of free software. You can use,
+# modify and/ or redistribute the software under the terms of the CeCILL-B
+# license as circulated by CEA, CNRS and INRIA at the following URL
+# http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+# or in the file LICENSE.txt.
+#
+# As a counterpart to the access to the source code and rights to copy,
+# modify and redistribute granted by the license, users are provided only
+# with a limited warranty and the software's author, the holder of the
+# economic rights, and the successive licensors have only limited
+# liability.
+#
+# The fact that you are presently reading this means that you have had
+# knowledge of the CeCILL-B license and that you accept its terms.
+# ------------------------------------------------------------------------ */
+
/*=========================================================================
Program: wxMaracas
Module: $RCSfile: wxMaracasSurfaceRenderingManager.h,v $
Language: C++
- Date: $Date: 2011/10/05 16:26:55 $
- Version: $Revision: 1.2 $
+ Date: $Date: 2012/11/15 14:17:03 $
+ Version: $Revision: 1.4 $
Copyright: (c) 2002, 2003
License:
** Adds a prop3D to the manager and returns the identifier
**/
int addProp3D(int idTP, vtkProp3D* prop3D, std::string dataname) throw (char*);
+
+ /**
+ ** Adds a polydata and creates the prop3D (actor) to the manager and returns the identifier
+ **/
+ int addProp3D(int idTP, std::string filename, std::string dataname = "");
+
/**
** Adds a prop3D to the manager and returns the identifier
**/
/**
** loads a prop3D from a nSTL file
**/
- vtkProp3D* getProp3D(std::string filename);
+ //vtkProp3D* getProp3D(std::string filename);
/**
** loads a MHD file to convert it into an actor
/**
** adds or removes an actor depending of the bool value
**/
- void addRemoveActor(int propid, bool addremove)throw(char*);
+ bool addRemoveActor(int propid, bool addremove)throw(char*);
/**
**
**/
void loadProp3DSTL(const char* filename);
+ void exportImageStencil(int propid,const char* filename);
private:
std::vector<wxMaracasSurfaceRenderingManagerData*> prop3Dvect;