#ifndef __interfMENUBARH__
#define __interfMENUBARH__
+#include <string>
#include <wx/wx.h>
#include <vector>
#include <wx/image.h>
int sizex = 80;
int sizey = 80;
- flexsizer = new wxFlexGridSizer(2,vpath.size(),2,2);
+ //RaC 11-09
+ //This constructor function as well but it is neccessary to change vpath.size() by 6
+ //flexsizer = new wxFlexGridSizer(2,vpath.size(),2,2);
+ flexsizer = new wxFlexGridSizer(6);
this->SetSizer(flexsizer, true);
this->SetAutoLayout( true );
//first row of the sizer, the buttons are being added
- for(int i = 0; i < vpath.size();i++){
+ for(int i = 0; i < (int)(vpath.size());i++){
std::string p = vpath[i];
wxBitmapButton* bitmapbutton = this->getButton(p, sizex, sizey);
flexsizer->Add(bitmapbutton,wxFIXED_MINSIZE);
}
//second row of the sizer, the names are being added
- for(int i = 0; i < vnom.size(); i++){
+ for(int i = 0; i < (int)(vnom.size()); i++){
//sizex = vectbutton[i]->GetSize().GetWidth();
std::string n = vnom[i];
vectbutton[i]->SetToolTip(wxString(n.c_str(),wxConvUTF8));
** and name of the button. See addButton(<vect>, <vect>)
**/
virtual void setVectorFunction(std::vector<wxObjectEventFunction> vectf){
- for(int i = 0; i < vectf.size();i++){
+ for(int i = 0; i < (int)(vectf.size());i++){
vectfunct.push_back(vectf[i]);
}
}
**/
virtual void connectEvents(wxEvtHandler* evtHandler){
- for(int i = 0; i < vectbutton.size();i++){
+ for(int i = 0; i < (int)(vectbutton.size());i++){
Connect(vectbutton[i]->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, vectfunct[i],NULL,evtHandler);
}
}
**/
virtual void connectEvents(){
- for(int i = 0; i < vectbutton.size();i++){
+ for(int i = 0; i < (int)(vectbutton.size());i++){
Connect(vectbutton[i]->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, vectfunct[i],NULL,vecthand[i]);
}
}
** @params const char name of the button see wxContour_ActionCommandsID.h to view the commands
**/
virtual void setButtonName(int i, const char c){
- if(i < vectbutton.size()){
+ if(i < (int)(vectbutton.size())){
std::string ac = c+"";
vectbutton[i]->SetName(wxString(ac.c_str(),wxConvUTF8));
}
virtual void setEventHandlers(std::vector<wxEvtHandler*> hand){
- for(int i = 0; i < hand.size();i++){
+ for(int i = 0; i < (int)(hand.size());i++){
vecthand.push_back(hand[i]);
}
}