//If the transform already exists, we delete it before we create a new transform
//and set the matrix with the identity matrix
_transform= vtkTransform::New();
- vtkMatrix4x4 *_matrix = vtkMatrix4x4::New();
+ _matrix = vtkMatrix4x4::New();
_matrix->Identity();
- _transform->SetMatrix(_matrix);
-
+ _transform->SetMatrix(_matrix);
}
/*
{
//We delete the existing transform
if (_transform != NULL ) { _transform->Delete(); }
+ if (_matrix != NULL ) { _matrix->Delete(); }
}
/*
MAKES THE TRANSFORMATIONS
*/
void Transformer::Run()
-{
+{
_transform->Identity();
- _transform->Translate(_centerPoint[0], _centerPoint[1], _centerPoint[2]);
- _transform->Scale(_scaleX, _scaleY,_scaleZ);
+ _transform->PostMultiply();
+ if(_centerPoint.size() < 3)
+ {
+ _transform->Translate(-_centerPoint[0], -_centerPoint[1], 0);
+ std::cout << "NTU Transformer2D Center Points: " << _centerPoint[0] << " " << _centerPoint[1] << std::endl;
+ }
+ else
+ {
+ _transform->Translate(-_centerPoint[0], -_centerPoint[1], -_centerPoint[2]);
+ std::cout << "NTU Transformer2D Center Points: " << _centerPoint[0] << " " << _centerPoint[1] << " " << _centerPoint[2] << std::endl;
+ }
+
_transform->RotateWXYZ(_angle, 0, 0, 1);
+ //std::cout << "NTU Transformer2D Angle: " << _angle << std::endl;
+
+ if(_scaleX < 0 || _scaleY < 0 || _scaleZ < 0)
+ {
+ _transform->Scale(100, 100, 100);
+ //std::cout << "NTU Transformer2D Scale: " << _scaleX << " " << _scaleY << " " << _scaleZ << std::endl;
+ }
+ else
+ {
+ _transform->Scale(_scaleX, _scaleY,_scaleZ);
+ //std::cout << "NTU Transformer2D Scale: " << _scaleX << " " << _scaleY << " " << _scaleZ << std::endl;
+ }
+ _transform->Inverse();
_transform->Update();
}