// Dimension collapsor
this->m_Collapsor = TCollapsor::New( );
this->m_Collapsor->SetInput( this->m_Slicer->GetOutput( ) );
+ this->m_Collapsor->SetDirectionCollapseToIdentity( );
this->m_Transform = TTransform::New( );
this->m_Transform->SetIdentity( );