ActorsWidgetInterface( ) { }
virtual ~ActorsWidgetInterface( ) { }
+ virtual std::set< vtkRenderWindowInteractor* > GetInteractors( ) const = 0;
+
virtual std::set< std::string > GetActorsNames( ) const = 0;
virtual bool IsWindowLevelImageActor( const std::string& name ) const = 0;
virtual bool IsLUTImageActor( const std::string& name ) const = 0;