virtual void ResetCamera( );
virtual void Render( );
+ virtual std::set< vtkRenderWindowInteractor* > GetInteractors( ) const cpExtensions_OVERRIDE;
virtual std::set< std::string > GetActorsNames( ) const cpExtensions_OVERRIDE;
virtual bool IsWindowLevelImageActor( const std::string& name ) const cpExtensions_OVERRIDE;
virtual bool IsLUTImageActor( const std::string& name ) const cpExtensions_OVERRIDE;