void Clear( );
void SetMainImage( vtkImageData* image );
void AddMesh( vtkPolyData* mesh );
-
+
+ // Visual objects
+ vtkRenderWindowInteractor* GetInteractor( unsigned int i );
+
+
/* TODO
unsigned int GetNumberOfData( ) const;
bool AddData(
double GetWindow( ) const;
double GetLevel( ) const;
- vtkRenderWindowInteractor* GetInteractor( unsigned int i );
-
// Visual objects accessors
std::string GetSelectedData( ) const;
vtkProp* GetProp( const std::string& name );