int s = this->m_SliceActors->GetSliceNumber( ) + off;
int maxs = this->m_SliceActors->GetSliceNumberMaxValue( );
this->m_SliceActors->SetSliceNumber( ( s < maxs )? s: maxs );
+ this->m_MPRActors->SetSlice(
+ this->m_SliceActors->GetAxis( ),
+ this->m_SliceActors->GetSliceNumber( )
+ );
this->Interactor->Render( );
this->_RenderAssociateInteractors( );
}
int s = this->m_SliceActors->GetSliceNumber( ) - off;
int mins = this->m_SliceActors->GetSliceNumberMinValue( );
this->m_SliceActors->SetSliceNumber( ( mins < s )? s: mins );
+ this->m_MPRActors->SetSlice(
+ this->m_SliceActors->GetAxis( ),
+ this->m_SliceActors->GetSliceNumber( )
+ );
this->Interactor->Render( );
this->_RenderAssociateInteractors( );
}