#include <vtkRenderWindowInteractor.h>
#include <vtkTextProperty.h>
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::ImageSliceActors::
+m_PlaneColors[ 3 ][ 3 ] =
+{
+ { 1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, 0, 1 }
+};
+
// -------------------------------------------------------------------------
cpExtensions::Visualization::ImageSliceActors*
cpExtensions::Visualization::ImageSliceActors::
this->m_ImageActor->Modified( );
this->m_BlenderActor->Modified( );
this->Modified( );
- this->ResetCamera( );
}
// -------------------------------------------------------------------------
const double& r, const double& g, const double& b
)
{
+ if( aout == NULL )
+ return( -1 );
+ this->m_Blender->AddInputConnection( aout );
+ this->_ConfigureBinaryImage( r, g, b );
+ return( this->m_Blender->GetNumberOfInputs( ) - 1 );
}
// -------------------------------------------------------------------------
{
if( data == NULL )
return( -1 );
-
this->m_Blender->AddInputData( data );
-
- unsigned int nValues = this->m_BlenderLUT->GetNumberOfTableValues( );
- this->m_BlenderLUT->SetNumberOfTableValues( nValues + 1 );
- this->m_BlenderLUT->SetTableValue( nValues, r, g, b, 0.5 );
- this->m_BlenderLUT->Build( );
-
- this->m_BlenderLUT->Modified( );
- this->m_Blender->Modified( );
- this->m_Blender->Update( );
-
- this->m_BlenderMapper->Modified( );
- this->m_BlenderActor->Modified( );
+ this->_ConfigureBinaryImage( r, g, b );
+ return( this->m_Blender->GetNumberOfInputs( ) - 1 );
}
// -------------------------------------------------------------------------
SetInputConnection( this->m_Blender->GetOutputPort( ) );
this->m_BlenderLUT->SetNumberOfTableValues( 1 );
+ this->m_BlenderLUT->SetTableRange( 0, 1 );
this->m_BlenderLUT->SetTableValue( 0, 0, 0, 0, 0 );
this->m_BlenderLUT->Build( );
this->m_BlenderActor->GetProperty( )->SetLookupTable( this->m_BlenderLUT );
this->m_BlenderActor->GetProperty( )->UseLookupTableScalarRangeOn( );
- // Remove associated objects
- this->m_AssociatedSlices.clear( );
-
// White cursor
- /*
vtkSmartPointer< vtkPoints > cursor_points =
vtkSmartPointer< vtkPoints >::New( );
vtkSmartPointer< vtkCellArray > cursor_lines =
cursor_points->InsertNextPoint( 0, 0, 0 );
cursor_points->InsertNextPoint( 0, 0, 0 );
cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
cursor_lines->InsertNextCell( 2 );
cursor_lines->InsertCellPoint( 0 );
cursor_lines->InsertCellPoint( 1 );
cursor_lines->InsertNextCell( 2 );
cursor_lines->InsertCellPoint( 2 );
cursor_lines->InsertCellPoint( 3 );
- cursor_lines->InsertNextCell( 2 );
- cursor_lines->InsertCellPoint( 4 );
- cursor_lines->InsertCellPoint( 5 );
- cursor_lines->InsertNextCell( 2 );
- cursor_lines->InsertCellPoint( 6 );
- cursor_lines->InsertCellPoint( 7 );
this->m_Cursor = vtkSmartPointer< vtkPolyData >::New( );
this->m_CursorMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
this->m_Cursor->SetLines( cursor_lines );
this->m_CursorMapper->SetInputData( this->m_Cursor );
this->m_CursorActor->SetMapper( this->m_CursorMapper );
- */
-
- /*
- vtkSmartPointer< vtkPolyDataMapper > m_CursorMapper;
- vtkSmartPointer< vtkActor > m_CursorActor;
-
- vtkSmartPointer< vtkPolyData > m_HorizontalLine;
- vtkSmartPointer< vtkPolyDataMapper > m_HorizontalLineMapper;
- vtkSmartPointer< vtkActor > m_HorizontalLineActor;
-
- vtkSmartPointer< vtkPolyData > m_VerticalLine;
- vtkSmartPointer< vtkPolyDataMapper > m_VerticalLineMapper;
- vtkSmartPointer< vtkActor > m_VerticalLineActor;
-
- vtkSmartPointer< vtkPolyData > m_Plane;
- vtkSmartPointer< vtkPolyDataMapper > m_PlaneMapper;
- vtkSmartPointer< vtkActor > m_PlaneActor;
-
- char m_TextBuffer[ 1024 ];
- vtkSmartPointer< vtkTextActor > m_TextActor;
- */
-
-
-
-
-
- /*
- // Reset values
- this->m_VisibleExtent[ 0 ] =
- this->m_VisibleExtent[ 2 ] =
- this->m_VisibleExtent[ 4 ] = -1;
- this->m_VisibleExtent[ 1 ] =
- this->m_VisibleExtent[ 3 ] =
- this->m_VisibleExtent[ 5 ] = 0;
- this->m_VisibleBounds[ 0 ] =
- this->m_VisibleBounds[ 2 ] =
- this->m_VisibleBounds[ 4 ] = double( 0 );
- this->m_VisibleBounds[ 1 ] =
- this->m_VisibleBounds[ 3 ] =
- this->m_VisibleBounds[ 5 ] = double( 0 );
-
- // Delete all images
- this->m_ImageActor = NULL;
- this->m_ImageMapper = NULL;
-
- // Reconfigure unique objects
- this->m_Cursor = vtkSmartPointer< vtkPolyData >::New( );
- this->m_CursorMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
- this->m_CursorActor = vtkSmartPointer< vtkActor >::New( );
- this->m_HorizontalLine = vtkSmartPointer< vtkPolyData >::New( );
- this->m_HorizontalLineMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
- this->m_HorizontalLineActor = vtkSmartPointer< vtkActor >::New( );
- this->m_VerticalLine = vtkSmartPointer< vtkPolyData >::New( );
- this->m_VerticalLineMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
- this->m_VerticalLineActor = vtkSmartPointer< vtkActor >::New( );
- this->m_Plane = vtkSmartPointer< vtkPolyData >::New( );
- this->m_PlaneMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
- this->m_TextActor = vtkSmartPointer< vtkTextActor >::New( );
- this->m_PlaneActor = vtkSmartPointer< vtkActor >::New( );
- this->m_TextBuffer[ 0 ] = '\0';
+ this->m_CursorActor->GetProperty( )->SetColor( 1, 1, 0 );
+ this->m_CursorActor->GetProperty( )->SetLineWidth( 2 );
- // Unique objects configuration
- vtkSmartPointer< vtkPoints > cursor_points =
- vtkSmartPointer< vtkPoints >::New( );
- vtkSmartPointer< vtkCellArray > cursor_lines =
- vtkSmartPointer< vtkCellArray >::New( );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_points->InsertNextPoint( 0, 0, 0 );
- cursor_lines->InsertNextCell( 2 );
- cursor_lines->InsertCellPoint( 0 );
- cursor_lines->InsertCellPoint( 1 );
- cursor_lines->InsertNextCell( 2 );
- cursor_lines->InsertCellPoint( 2 );
- cursor_lines->InsertCellPoint( 3 );
- cursor_lines->InsertNextCell( 2 );
- cursor_lines->InsertCellPoint( 4 );
- cursor_lines->InsertCellPoint( 5 );
- cursor_lines->InsertNextCell( 2 );
- cursor_lines->InsertCellPoint( 6 );
- cursor_lines->InsertCellPoint( 7 );
- this->m_Cursor->SetPoints( cursor_points );
- this->m_Cursor->SetLines( cursor_lines );
- this->m_CursorMapper->SetInputData( this->m_Cursor );
- this->m_CursorActor->SetMapper( this->m_CursorMapper );
+ // Plane intersections
+ this->m_Axis1 = vtkSmartPointer< vtkPolyData >::New( );
+ this->m_Axis1Mapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
+ this->m_Axis1Actor = vtkSmartPointer< vtkActor >::New( );
vtkSmartPointer< vtkPoints > h_points =
vtkSmartPointer< vtkPoints >::New( );
h_lines->InsertNextCell( 2 );
h_lines->InsertCellPoint( 0 );
h_lines->InsertCellPoint( 1 );
- this->m_HorizontalLine->SetPoints( h_points );
- this->m_HorizontalLine->SetLines( h_lines );
- this->m_HorizontalLineMapper->SetInputData( this->m_HorizontalLine );
- this->m_HorizontalLineActor->SetMapper( this->m_HorizontalLineMapper );
+ this->m_Axis1->SetPoints( h_points );
+ this->m_Axis1->SetLines( h_lines );
+ this->m_Axis1Mapper->SetInputData( this->m_Axis1 );
+ this->m_Axis1Actor->SetMapper( this->m_Axis1Mapper );
+
+ this->m_Axis2 = vtkSmartPointer< vtkPolyData >::New( );
+ this->m_Axis2Mapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
+ this->m_Axis2Actor = vtkSmartPointer< vtkActor >::New( );
vtkSmartPointer< vtkPoints > v_points =
vtkSmartPointer< vtkPoints >::New( );
v_lines->InsertNextCell( 2 );
v_lines->InsertCellPoint( 0 );
v_lines->InsertCellPoint( 1 );
- this->m_VerticalLine->SetPoints( v_points );
- this->m_VerticalLine->SetLines( v_lines );
- this->m_VerticalLineMapper->SetInputData( this->m_VerticalLine );
- this->m_VerticalLineActor->SetMapper( this->m_VerticalLineMapper );
+ this->m_Axis2->SetPoints( v_points );
+ this->m_Axis2->SetLines( v_lines );
+ this->m_Axis2Mapper->SetInputData( this->m_Axis2 );
+ this->m_Axis2Actor->SetMapper( this->m_Axis2Mapper );
+
+ // Plane
+ this->m_Plane = vtkSmartPointer< vtkPolyData >::New( );
+ this->m_PlaneMapper = vtkSmartPointer< vtkPolyDataMapper >::New( );
+ this->m_PlaneActor = vtkSmartPointer< vtkActor >::New( );
vtkSmartPointer< vtkPoints > plane_points =
vtkSmartPointer< vtkPoints >::New( );
vtkSmartPointer< vtkCellArray > plane_lines =
vtkSmartPointer< vtkCellArray >::New( );
-
plane_points->InsertNextPoint( 0, 0, 0 );
plane_points->InsertNextPoint( 0, 1, 0 );
plane_points->InsertNextPoint( 1, 1, 0 );
this->m_PlaneMapper->SetInputData( this->m_Plane );
this->m_PlaneActor->SetMapper( this->m_PlaneMapper );
+ // Text actor
+ this->m_TextActor = vtkSmartPointer< vtkTextActor >::New( );
+ this->m_TextBuffer[ 0 ] = '\0';
this->m_TextActor->SetTextScaleModeToNone( );
vtkTextProperty* textprop = this->m_TextActor->GetTextProperty( );
- textprop->SetColor( 1, 1, 1 );
+ textprop->SetColor( 1, 1, 0 );
textprop->SetFontFamilyToCourier( );
textprop->SetFontSize( 18 );
textprop->BoldOff( );
vtkCoordinate* coord = this->m_TextActor->GetPositionCoordinate( );
coord->SetCoordinateSystemToNormalizedViewport( );
coord->SetValue( 0.01, 0.01 );
-
- // Update actor collection
- this->AddItem( this->m_CursorActor );
- this->AddItem( this->m_HorizontalLineActor );
- this->AddItem( this->m_VerticalLineActor );
- this->AddItem( this->m_TextActor );
- this->AddItem( this->m_PlaneActor );
- */
}
// -------------------------------------------------------------------------
renderer->AddViewProp( this->m_BlenderActor );
if( force_style )
{
- /* TODO
- renderer->AddViewProp( this->m_CursorActor );
- renderer->AddViewProp( this->m_HorizontalLineActor );
- renderer->AddViewProp( this->m_VerticalLineActor );
- renderer->AddViewProp( this->m_PlaneActor );
- renderer->AddViewProp( this->m_TextActor );
- */
+ renderer->AddViewProp( this->m_CursorActor );
+ renderer->AddViewProp( this->m_PlaneActor );
+ renderer->AddViewProp( this->m_TextActor );
+ renderer->AddViewProp( this->m_Axis1Actor );
+ renderer->AddViewProp( this->m_Axis2Actor );
} // fi
}
else // if( axis == 2 )
{
- camera->SetPosition( double( 0 ), double( 0 ), double( 1 ) );
- camera->SetViewUp ( double( 0 ), double( -1 ), double( 0 ) );
+ camera->SetPosition( double( 0 ), double( 0 ), double( -1 ) );
+ camera->SetViewUp ( double( 0 ), double( -1 ), double( 0 ) );
} // fi
} // fi
- this->ResetCamera( );
- rwi->Render( );
+ renderer->ResetCamera( );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
PopActorsFrom( vtkRenderWindow* window )
{
- /* TODO
- vtkRenderWindowInteractor* rwi = window->GetInteractor( );
- vtkRenderer* renderer = window->GetRenderers( )->GetFirstRenderer( );
+ vtkRenderWindowInteractor* rwi = window->GetInteractor( );
+ vtkRenderer* renderer = window->GetRenderers( )->GetFirstRenderer( );
+ if( renderer != NULL )
+ {
+ renderer->RemoveViewProp( this->m_ImageActor );
+ renderer->RemoveViewProp( this->m_BlenderActor );
+ renderer->RemoveViewProp( this->m_CursorActor );
+ renderer->RemoveViewProp( this->m_PlaneActor );
+ renderer->RemoveViewProp( this->m_TextActor );
+ renderer->RemoveViewProp( this->m_Axis1Actor );
+ renderer->RemoveViewProp( this->m_Axis2Actor );
- if( renderer != NULL )
- {
- // Update actors
- vtkProp* prop;
- this->InitTraversal( );
- while( prop = this->GetNextProp( ) )
- renderer->RemoveViewProp( prop );
- renderer->Modified( );
+ } // fi
+}
- } // fi
- if( rwi != NULL )
- rwi->Render( );
- */
+// -------------------------------------------------------------------------
+unsigned int cpExtensions::Visualization::ImageSliceActors::
+GetNumberOfImages( ) const
+{
+ return( this->m_Blender->GetNumberOfInputs( ) );
}
// -------------------------------------------------------------------------
{
if( this->m_ImageActor.GetPointer( ) == NULL )
{
- bounds[ 0 ] = bounds[ 2 ] = bounds[ 4 ] = double( -1 );
+ bounds[ 0 ] = bounds[ 2 ] = bounds[ 4 ] = double( 0 );
bounds[ 1 ] = bounds[ 3 ] = bounds[ 5 ] = double( -1 );
}
else
void cpExtensions::Visualization::ImageSliceActors::
ResetCursor( )
{
- /* TODO
if( this->m_ImageMapper.GetPointer( ) != NULL )
{
- double bounds[ 6 ];
- this->m_ImageMapper->GetInput( )->GetBounds( bounds );
double pos[] =
{
this->m_VisibleBounds[ 0 ],
points->SetPoint( 1, 0, 0, 0 );
points->SetPoint( 2, 0, 0, 0 );
points->SetPoint( 3, 0, 0, 0 );
- points->SetPoint( 4, 0, 0, 0 );
- points->SetPoint( 5, 0, 0, 0 );
- points->SetPoint( 6, 0, 0, 0 );
- points->SetPoint( 7, 0, 0, 0 );
this->m_Cursor->Modified( );
this->m_CursorMapper->Modified( );
this->m_CursorActor->Modified( );
} // fi
- */
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
SetCursor( double pos[ 3 ] )
{
- /*
if( this->m_ImageMapper.GetPointer( ) == NULL )
return;
// Update cross
double* bounds = this->m_VisibleBounds;
- double
- p0[ 3 ], p1[ 3 ], p2[ 3 ], p3[ 3 ],
- p4[ 3 ], p5[ 3 ], p6[ 3 ], p7[ 3 ];
+ double p0[ 3 ], p1[ 3 ], p2[ 3 ], p3[ 3 ];
- p0[ a2 ] = p1[ a2 ] = p4[ a2 ] = p5[ a2 ] = pos[ a2 ];
- p2[ a1 ] = p3[ a1 ] = p6[ a1 ] = p7[ a1 ] = pos[ a1 ];
+ p0[ a2 ] = p1[ a2 ] = pos[ a2 ];
+ p2[ a1 ] = p3[ a1 ] = pos[ a1 ];
p0[ a0 ] = p1[ a0 ] = p2[ a0 ] = p3[ a0 ] = bounds[ ma0 ];
- p4[ a0 ] = p5[ a0 ] = p6[ a0 ] = p7[ a0 ] = bounds[ ma0 + 1 ];
- p0[ a1 ] = p4[ a1 ] = bounds[ ma1 ];
- p1[ a1 ] = p5[ a1 ] = bounds[ ma1 + 1 ];
- p2[ a2 ] = p6[ a2 ] = bounds[ ma2 ];
- p3[ a2 ] = p7[ a2 ] = bounds[ ma2 + 1 ];
+ p0[ a1 ] = bounds[ ma1 ];
+ p1[ a1 ] = bounds[ ma1 + 1 ];
+ p2[ a2 ] = bounds[ ma2 ];
+ p3[ a2 ] = bounds[ ma2 + 1 ];
vtkPoints* points = this->m_Cursor->GetPoints( );
points->SetPoint( 0, p0 );
points->SetPoint( 1, p1 );
points->SetPoint( 2, p2 );
points->SetPoint( 3, p3 );
- points->SetPoint( 4, p4 );
- points->SetPoint( 5, p5 );
- points->SetPoint( 6, p6 );
- points->SetPoint( 7, p7 );
this->m_Cursor->Modified( );
this->m_CursorMapper->Modified( );
this->m_CursorActor->Modified( );
- */
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::ImageSliceActors::
+ResetAxesCursor( )
+{
+ if( this->m_ImageMapper.GetPointer( ) != NULL )
+ {
+ double pos[] =
+ {
+ this->m_VisibleBounds[ 0 ],
+ this->m_VisibleBounds[ 2 ],
+ this->m_VisibleBounds[ 4 ]
+ };
+ this->SetAxesCursor( pos );
+ }
+ else
+ {
+ vtkPoints* points = this->m_Axis1->GetPoints( );
+ points->SetPoint( 0, 0, 0, 0 );
+ points->SetPoint( 1, 0, 0, 0 );
+ this->m_Axis1->Modified( );
+ this->m_Axis1Mapper->Modified( );
+ this->m_Axis1Actor->Modified( );
+
+ points = this->m_Axis2->GetPoints( );
+ points->SetPoint( 0, 0, 0, 0 );
+ points->SetPoint( 1, 0, 0, 0 );
+ this->m_Axis2->Modified( );
+ this->m_Axis2Mapper->Modified( );
+ this->m_Axis2Actor->Modified( );
+
+ } // fi
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::ImageSliceActors::
+SetAxesCursor( double pos[ 3 ] )
+{
+ if( this->m_ImageMapper.GetPointer( ) == NULL )
+ return;
+
+ // Get ordered axes
+ int a0 = this->GetAxis( );
+ int a1 = ( a0 + 1 ) % 3;
+ int a2 = ( a0 + 2 ) % 3;
+ int ma0 = a0 << 1;
+ int ma1 = a1 << 1;
+ int ma2 = a2 << 1;
+
+ // Update cross
+ double* bounds = this->m_VisibleBounds;
+ double p0[ 3 ], p1[ 3 ], p2[ 3 ], p3[ 3 ];
+
+ p0[ a2 ] = p1[ a2 ] = pos[ a2 ];
+ p2[ a1 ] = p3[ a1 ] = pos[ a1 ];
+ p0[ a0 ] = p1[ a0 ] = p2[ a0 ] = p3[ a0 ] = bounds[ ma0 ];
+ p0[ a1 ] = bounds[ ma1 ];
+ p1[ a1 ] = bounds[ ma1 + 1 ];
+ p2[ a2 ] = bounds[ ma2 ];
+ p3[ a2 ] = bounds[ ma2 + 1 ];
+
+ vtkPoints* points1 = this->m_Axis1->GetPoints( );
+ points1->SetPoint( 0, p2 );
+ points1->SetPoint( 1, p3 );
+
+ vtkPoints* points2 = this->m_Axis2->GetPoints( );
+ points2->SetPoint( 0, p0 );
+ points2->SetPoint( 1, p1 );
+
+ this->m_Axis1->Modified( );
+ this->m_Axis1Mapper->Modified( );
+ this->m_Axis1Actor->Modified( );
+
+ this->m_Axis2->Modified( );
+ this->m_Axis2Mapper->Modified( );
+ this->m_Axis2Actor->Modified( );
}
// -------------------------------------------------------------------------
b = ( b > this->m_WLRange[ 3 ] )? this->m_WLRange[ 3 ]: b;
this->m_ImageActor->GetProperty( )->SetColorWindow( a );
this->m_ImageActor->GetProperty( )->SetColorLevel( b );
+ this->UpdateText( a, b );
}
// -------------------------------------------------------------------------
double* bnds = this->m_VisibleBounds;
// Configure visualization and implicit plane orientation
- /*
this->m_PlaneActor->GetProperty( )->SetRepresentationToWireframe( );
this->m_PlaneActor->GetProperty( )->SetLineWidth( 3 );
vtkPoints* plane_points = this->m_Plane->GetPoints( );
{
plane_points->SetPoint( 1, bnds[ 1 ], bnds[ 2 ], bnds[ 5 ] );
plane_points->SetPoint( 3, bnds[ 0 ], bnds[ 3 ], bnds[ 4 ] );
- if( axis == 0 )
- this->m_PlaneActor->GetProperty( )->SetColor( 1, 0, 0 );
- else
- this->m_PlaneActor->GetProperty( )->SetColor( 0, 0, 1 );
}
else if( axis == 1 ) // ZX, y-normal
{
plane_points->SetPoint( 1, bnds[ 0 ], bnds[ 2 ], bnds[ 5 ] );
plane_points->SetPoint( 3, bnds[ 1 ], bnds[ 3 ], bnds[ 4 ] );
- this->m_PlaneActor->GetProperty( )->SetColor( 0, 1, 0 );
} // fi
+
+ // Set plane colors
+ this->m_PlaneActor->GetProperty( )->
+ SetColor( this->m_PlaneColors[ axis ] );
+ this->m_Axis1Actor->GetProperty( )->
+ SetColor( this->m_PlaneColors[ ( axis + 1 ) % 3 ] );
+ this->m_Axis2Actor->GetProperty( )->
+ SetColor( this->m_PlaneColors[ ( axis + 2 ) % 3 ] );
+
this->m_Plane->Modified( );
this->m_PlaneMapper->Modified( );
this->m_PlaneActor->Modified( );
- // Update text
- this->UpdateText( );
- */
-
- // Update lines from associated slices
- /* TODO
- auto sIt = this->m_AssociatedSlices.begin( );
- for( ; sIt != this->m_AssociatedSlices.end( ); ++sIt )
- {
- Self* slice = *sIt;
- for( unsigned int id = 0; id < slice->m_AssociatedSlices.size( ); ++id )
- {
- std::cout << id << std::endl;
- if( slice->m_AssociatedSlices[ id ] != this )
- continue;
-
- std::cout << "id : " << id << std::endl;
+ this->m_Axis1->Modified( );
+ this->m_Axis1Mapper->Modified( );
+ this->m_Axis1Actor->Modified( );
- } // rof
+ this->m_Axis2->Modified( );
+ this->m_Axis2Mapper->Modified( );
+ this->m_Axis2Actor->Modified( );
- } // rof
- */
+ // Update text
+ this->UpdateText( );
// Update camera position
if( this->m_Window == NULL )
void cpExtensions::Visualization::ImageSliceActors::
UpdateText( )
{
- /* TODO
if( this->m_ImageMapper.GetPointer( ) != NULL )
{
char axis;
else if( axId == 1 ) axis = 'Y';
else if( axId == 2 ) axis = 'Z';
+#if defined(WIN32)
+ sprintf_s(
+ this->m_TextBuffer, 1024, "Axis: %c (%d)",
+ axis, this->m_ImageMapper->GetSliceNumber( )
+ );
+#else // defined(WIN32)
std::sprintf(
this->m_TextBuffer, "Axis: %c (%d)",
axis, this->m_ImageMapper->GetSliceNumber( )
);
+#endif // defined(WIN32)
}
else
this->m_TextBuffer[ 0 ] = '\0';
this->m_TextActor->SetInput( this->m_TextBuffer );
this->m_TextActor->Modified( );
this->Modified( );
- */
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
UpdateText( double pos[ 3 ] )
{
- /* TODO
if( this->m_ImageMapper.GetPointer( ) != NULL )
{
char axis;
ijk[ 0 ], ijk[ 1 ], ijk[ 2 ], n
);
str << ")";
+
+#if defined(WIN32)
+ sprintf_s(
+ this->m_TextBuffer, 1024, "Axis: %c (%d)\nPixel %s",
+ axis, slice, str.str( ).c_str( )
+ );
+#else // defined(WIN32)
std::sprintf(
this->m_TextBuffer, "Axis: %c (%d)\nPixel %s",
axis, slice, str.str( ).c_str( )
);
-
+#endif // defined(WIN32)
} // fi
}
else
this->m_TextActor->SetInput( this->m_TextBuffer );
this->m_TextActor->Modified( );
this->Modified( );
-*/
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
UpdateText( const double& w, const double& l )
{
- /* TODO
if( this->m_ImageMapper.GetPointer( ) != NULL )
{
char axis;
else if( axId == 1 ) axis = 'Y';
else if( axId == 2 ) axis = 'Z';
+#if defined(WIN32)
+ sprintf_s(
+ this->m_TextBuffer, 1024, "Axis: %c (%d)\nW/L (%.2f/%.2f)",
+ axis, this->m_ImageMapper->GetSliceNumber( ), w, l
+ );
+#else // defined(WIN32)
std::sprintf(
this->m_TextBuffer, "Axis: %c (%d)\nW/L (%.2f/%.2f)",
axis, this->m_ImageMapper->GetSliceNumber( ), w, l
);
+#endif // defined(WIN32)
}
else
this->m_TextBuffer[ 0 ] = '\0';
this->m_TextActor->SetInput( this->m_TextBuffer );
this->m_TextActor->Modified( );
this->Modified( );
-*/
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
-Render( const double& t )
+Render( )
{
- if( this->m_Window != NULL )
- {
- vtkRenderer* renderer =
- this->m_Window->GetRenderers( )->GetFirstRenderer( );
- if( renderer != NULL )
- renderer->SetAllocatedRenderTime( t );
- this->m_Window->Render( );
-
- } // fi
+ if( this->m_Window == NULL )
+ return;
+ vtkRenderer* renderer =
+ this->m_Window->GetRenderers( )->GetFirstRenderer( );
+ if( renderer == NULL )
+ return;
+ renderer->SetAllocatedRenderTime( 1e-3 );
+ this->m_Window->Render( );
}
// -------------------------------------------------------------------------
return;
vtkRenderer* renderer =
this->m_Window->GetRenderers( )->GetFirstRenderer( );
- if( renderer != NULL )
- renderer->ResetCamera( this->m_VisibleBounds );
+ if( renderer == NULL )
+ return;
+ renderer->ResetCamera( );
}
// -------------------------------------------------------------------------
{
// Connect this view with a controller
this->m_Style = vtkSmartPointer< TStyle >::New( );
+ this->m_Style->SetAssociatedObject( this );
this->m_Style->AddMouseMoveCommand( Self::_MouseMoveCommand, this );
this->m_Style->AddMouseClickCommand( Self::_MouseClickCommand, this );
this->m_Style->AddMouseWheelCommand( Self::_MouseWheelCommand, this );
this->ResetCursor( );
this->Modified( );
+ // Reset cursors
+ this->ResetCursor( );
+ this->ResetAxesCursor( );
+
// Update window/level ranges
vtkImageData* data = this->GetInputImage( );
if( data != NULL )
} // fi
}
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::ImageSliceActors::
+_ConfigureBinaryImage( const double& r, const double& g, const double& b )
+{
+ unsigned int nValues = this->m_BlenderLUT->GetNumberOfTableValues( );
+ this->m_BlenderLUT->SetNumberOfTableValues( nValues + 1 );
+ this->m_BlenderLUT->SetTableRange( 0, nValues );
+ this->m_BlenderLUT->SetTableValue( nValues, r, g, b, 0.5 );
+ this->m_BlenderLUT->Build( );
+
+ this->m_BlenderLUT->Modified( );
+ this->m_Blender->Modified( );
+ this->m_Blender->Update( );
+
+ this->m_BlenderMapper->Modified( );
+ this->m_BlenderActor->Modified( );
+}
+
// -------------------------------------------------------------------------
void cpExtensions::Visualization::ImageSliceActors::
_MouseMoveCommand(
// Just show the pixel information
actors->SetCursor( pos );
actors->UpdateText( pos );
- actors->Render( 1e-3 );
+ actors->Render( );
}
else if( btn == TStyle::ButtonID_Left )
{
if( !alt && ctr && !sft )
{
+ // Show axes in current renderer
+ actors->SetAxesCursor( pos );
+ actors->Render( );
+
// Interactively move slices
auto i = actors->m_SlicesCommands.begin( );
for( ; i != actors->m_SlicesCommands.end( ); ++i )
i->first( pos, actors->GetAxis( ), i->second );
- actors->Render( 1e-3 );
} // fi
}
dx += actors->m_StartWindowLevel[ 0 ];
dy += actors->m_StartWindowLevel[ 1 ];
actors->SetWindowLevel( dx, dy );
- actors->Render( 1e-3 );
+ actors->Render( );
// Associate objects
auto i = actors->m_WindowLevelCommands.begin( );
if( slice > actors->GetSliceNumberMaxValue( ) )
slice = actors->GetSliceNumberMaxValue( );
actors->SetSliceNumber( slice );
+ actors->Render( );
auto a = actors->m_AssociatedSlices.begin( );
for( ; a != actors->m_AssociatedSlices.end( ); ++a )
- {
( *a )->SetSliceNumber( slice );
- ( *a )->Render( 1e-3 );
-
- } // rof
- actors->Render( 1e-3 );
// Associate objects
auto i = actors->m_RenderCommands.begin( );
case 'r': case 'R':
{
actors->ResetCamera( );
- actors->Render( 1e-3 );
+ actors->Render( );
// Associate objects
auto i = actors->m_RenderCommands.begin( );
case 'w': case 'W':
{
actors->ResetWindowLevel( );
- actors->Render( 1e-3 );
+ actors->Render( );
// Associate objects
auto i = actors->m_RenderCommands.begin( );
return;
actors->ResetCursor( );
- // TODO: actors->m_CursorActor->VisibilityOn( );
- actors->Render( 1e-3 );
+ actors->m_CursorActor->VisibilityOn( );
+ actors->Render( );
}
// -------------------------------------------------------------------------
return;
actors->ResetCursor( );
- // TODO: actors->m_CursorActor->VisibilityOff( );
- actors->Render( 1e-3 );
+ actors->m_CursorActor->VisibilityOff( );
+ actors->Render( );
}
// eof - $RCSfile$