#include <cpExtensions/cpExtensions_Export.h>
-#include <map>
-#include <utility>
-
#include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkImageActor.h>
-#include <vtkImageMapToColors.h>
#include <vtkImageSliceMapper.h>
#include <vtkPlane.h>
#include <vtkPolyData.h>
#include <vtkTextActor.h>
#include <cpExtensions/Interaction/ImageInteractorStyle.h>
+#include <cpExtensions/Visualization/ImageBlender.h>
// -------------------------------------------------------------------------
class vtkAlgorithmOutput;
// Creation
static ImageSliceActors* New( );
- void AddInputConnection( vtkAlgorithmOutput* aout, int axis = 2 );
- void AddInputData( vtkImageData* data, int axis = 2 );
+ ImageBlender* GetBlender( );
+ const ImageBlender* GetBlender( ) const;
+ void SetBlender( ImageBlender* blender );
+ void SetAxis( int axis );
+ void AddInputConnection( vtkAlgorithmOutput* aout );
+ void AddInputData( vtkImageData* data );
void Clear( );
void AssociateSlice( Self* slice );
void PushActorsInto( vtkRenderWindow* window, bool force_style = true );
void PopActorsFrom( vtkRenderWindow* window );
- unsigned int GetNumberOfImageActors( ) const;
- vtkImageActor* GetImageActor( unsigned int id );
- const vtkImageActor* GetImageActor( unsigned int id ) const;
+ unsigned int GetNumberOfImages( ) const;
+ vtkImageActor* GetImageActor( );
+ const vtkImageActor* GetImageActor( ) const;
vtkTextActor* GetTextActor( );
const vtkTextActor* GetTextActor( ) const;
vtkActor* GetPlaneActor( );
void ResetCursor( );
void SetCursor( double pos[ 3 ] );
- vtkImageMapToColors* GetImageMap( unsigned int id );
- const vtkImageMapToColors* GetImageMap( unsigned int id ) const;
-
double GetMinWindow( ) const;
double GetMaxWindow( ) const;
double GetMinLevel( ) const;
void SetWindowLevel( double w, double l );
void ResetWindowLevel( );
- void SetLookupTable( unsigned int id, vtkLookupTable* lut );
- void SetLookupTableAsColor(
- unsigned int id, double r, double g, double b
- );
-
int GetAxis( ) const;
int GetSliceNumber( ) const;
int GetSliceNumberMinValue( ) const;
virtual ~ImageSliceActors( );
void _ConfigureStyle( );
- void _ConfigureNewLUT( vtkImageData* data );
- void _ConfigureNewInput( int axis );
// Events
static void _MouseMoveCommand(
vtkRenderWindow* m_Window;
// Multiple actors
- std::vector< vtkSmartPointer< vtkImageMapToColors > > m_ImageMaps;
- std::vector< vtkSmartPointer< vtkImageSliceMapper > > m_SliceMappers;
- std::vector< vtkSmartPointer< vtkImageActor > > m_ImageActors;
+ vtkSmartPointer< ImageBlender > m_ImageBlender;
+ vtkSmartPointer< vtkImageSliceMapper > m_ImageMapper;
+ vtkSmartPointer< vtkImageActor > m_ImageActor;
bool m_Interpolate;
int m_VisibleExtent[ 6 ];
// Associated slices
std::vector< Self* > m_AssociatedSlices;
- // Window-Level values
- double m_MinWindow, m_MaxWindow;
- double m_MinLevel, m_MaxLevel;
-
// Unique objects
vtkSmartPointer< vtkPolyData > m_Cursor;
vtkSmartPointer< vtkPolyDataMapper > m_CursorMapper;