void UpdateText( double pos[ 3 ] );
void UpdateText( const double& w, const double& l );
+ void Render( );
+ void ResetCamera( );
+
protected:
ImageSliceActors( );
virtual ~ImageSliceActors( );
- void _Render( );
- void _ResetCamera( );
void _ConfigureStyle( );
void _ConfigureInputImage( );
void _ConfigureBinaryImage(