virtual vtkActor* AddMesh( vtkPolyData* mesh );
+ void SetScalarRange( double r[ 2 ] );
+ void SetWindowLevel( double wl[ 2 ] );
+ void SetImageOpacity( double o );
+ void SetImageInterpolation( unsigned char i );
+
protected:
MPR3DActors( );
virtual ~MPR3DActors( );