int cpExtensions::Visualization::MPRActors::
AddInputConnection( vtkAlgorithmOutput* aout )
{
- ImageBlender* blender = this->Slices[ 0 ][ 0 ]->GetBlender( );
- if( blender == NULL )
+ for( unsigned int i = 0; i < 2; ++i )
{
- this->Slices[ 0 ][ 0 ]->AddInputConnection( aout );
- blender = this->Slices[ 0 ][ 0 ]->GetBlender( );
- for( unsigned int i = 0; i < 2; ++i )
+ for( unsigned int j = 0; j < 3; ++j )
{
- for( unsigned int j = 0; j < 3; ++j )
- {
- if( i != 0 || j != 0 )
- this->Slices[ i ][ j ]->SetBlender( blender );
- this->Slices[ i ][ j ]->SetAxis( j );
-
- } // rof
+ this->Slices[ i ][ j ]->SetInputConnection( aout );
+ this->Slices[ i ][ j ]->SetAxis( j );
} // rof
- this->_CreateBoundingBox( );
- }
- else
- blender->AddInputConnection( aout );
- return( blender->GetNumberOfImages( ) - 1 );
+
+ } // rof
+ this->_CreateBoundingBox( );
+ return( 0 );
}
// -------------------------------------------------------------------------
int cpExtensions::Visualization::MPRActors::
AddInputData( vtkImageData* new_image )
{
- ImageBlender* blender = this->Slices[ 0 ][ 0 ]->GetBlender( );
- if( blender == NULL )
+ for( unsigned int i = 0; i < 2; ++i )
{
- this->Slices[ 0 ][ 0 ]->AddInputData( new_image );
- blender = this->Slices[ 0 ][ 0 ]->GetBlender( );
- for( unsigned int i = 0; i < 2; ++i )
+ for( unsigned int j = 0; j < 3; ++j )
{
- for( unsigned int j = 0; j < 3; ++j )
- {
- if( i != 0 || j != 0 )
- this->Slices[ i ][ j ]->SetBlender( blender );
- this->Slices[ i ][ j ]->SetAxis( j );
-
- } // rof
+ this->Slices[ i ][ j ]->SetInputImage( new_image );
+ this->Slices[ i ][ j ]->SetAxis( j );
} // rof
- this->_CreateBoundingBox( );
- }
- else
- blender->AddInputData( new_image );
- return( blender->GetNumberOfImages( ) - 1 );
+
+ } // rof
+ this->_CreateBoundingBox( );
+ return( 0 );
}
// -------------------------------------------------------------------------
unsigned int cpExtensions::Visualization::MPRActors::
GetNumberOfImages( ) const
{
- ImageBlender* blender = this->Slices[ 0 ][ 0 ]->GetBlender( );
- if( blender != NULL )
- return( blender->GetNumberOfImages( ) );
- else
- return( 0 );
+ return( this->Slices[ 0 ][ 0 ]->GetNumberOfImages( ) );
}
// -------------------------------------------------------------------------
this->Slices[ 1 ][ 1 ]->PushActorsInto( w, false );
this->Slices[ 1 ][ 2 ]->PushActorsInto( w, false );
- vtkRenderer* xren =
- ( x != NULL )? x->GetRenderers( )->GetFirstRenderer( ): NULL;
- vtkRenderer* yren =
- ( y != NULL )? y->GetRenderers( )->GetFirstRenderer( ): NULL;
- vtkRenderer* zren =
- ( z != NULL )? z->GetRenderers( )->GetFirstRenderer( ): NULL;
vtkRenderer* wren =
( w != NULL )? w->GetRenderers( )->GetFirstRenderer( ): NULL;
-
- if( xren != NULL )
- {
- xren->AddActor( this->Slices[ 0 ][ 1 ]->GetPlaneActor( ) );
- xren->AddActor( this->Slices[ 0 ][ 2 ]->GetPlaneActor( ) );
-
- } // fi
- if( yren != NULL )
- {
- yren->AddActor( this->Slices[ 0 ][ 0 ]->GetPlaneActor( ) );
- yren->AddActor( this->Slices[ 0 ][ 2 ]->GetPlaneActor( ) );
-
- } // fi
- if( zren != NULL )
- {
- zren->AddActor( this->Slices[ 0 ][ 0 ]->GetPlaneActor( ) );
- zren->AddActor( this->Slices[ 0 ][ 1 ]->GetPlaneActor( ) );
-
- } // fi
if( wren != NULL )
wren->AddActor( this->ImageOutlineActor );
}
void cpExtensions::Visualization::MPRActors::
SetSlice( const int& axis, const int& slice )
{
- ImageBlender* blender = this->Slices[ 0 ][ 0 ]->GetBlender( );
- if( blender == NULL )
- return;
vtkImageData* image =
- dynamic_cast< vtkImageData* >( blender->GetInput( ) );
+ dynamic_cast< vtkImageData* >( this->Slices[ 0 ][ 0 ]->GetInputImage( ) );
if( image == NULL )
return;
void cpExtensions::Visualization::MPRActors::
SetSlice( const int& axis, const double& slice )
{
- ImageBlender* blender = this->Slices[ 0 ][ 0 ]->GetBlender( );
- if( blender == NULL )
- return;
vtkImageData* image =
- dynamic_cast< vtkImageData* >( blender->GetInput( ) );
+ dynamic_cast< vtkImageData* >( this->Slices[ 0 ][ 0 ]->GetInputImage( ) );
if( image == NULL )
return;
void cpExtensions::Visualization::MPRActors::
_CreateBoundingBox( )
{
- ImageBlender* blender = this->Slices[ 0 ][ 0 ]->GetBlender( );
- if( blender == NULL )
+ vtkImageData* image =
+ dynamic_cast< vtkImageData* >( this->Slices[ 0 ][ 0 ]->GetInputImage( ) );
+ if( image == NULL )
return;
- if( blender->GetNumberOfImages( ) == 1 )
- {
- vtkImageData* image =
- dynamic_cast< vtkImageData* >( blender->GetInput( ) );
- // Create 3D outline
- double bb[ 6 ];
- image->GetBounds( bb );
+ // Create 3D outline
+ double bb[ 6 ];
+ image->GetBounds( bb );
- vtkSmartPointer< vtkOutlineSource > img_ol =
- vtkSmartPointer< vtkOutlineSource >::New( );
- img_ol->SetBounds( bb );
+ vtkSmartPointer< vtkOutlineSource > img_ol =
+ vtkSmartPointer< vtkOutlineSource >::New( );
+ img_ol->SetBounds( bb );
- vtkSmartPointer< vtkPolyDataMapper > img_ol_mapper =
- vtkSmartPointer< vtkPolyDataMapper >::New( );
- img_ol_mapper->SetInputConnection( img_ol->GetOutputPort( ) );
- this->ImageOutlineActor->SetMapper( img_ol_mapper );
- this->ImageOutlineActor->GetProperty( )->SetColor( 1, 1, 1 );
- this->ImageOutlineActor->GetProperty( )->SetLineWidth( 1 );
+ vtkSmartPointer< vtkPolyDataMapper > img_ol_mapper =
+ vtkSmartPointer< vtkPolyDataMapper >::New( );
+ img_ol_mapper->SetInputConnection( img_ol->GetOutputPort( ) );
+ this->ImageOutlineActor->SetMapper( img_ol_mapper );
+ this->ImageOutlineActor->GetProperty( )->SetColor( 1, 1, 1 );
+ this->ImageOutlineActor->GetProperty( )->SetLineWidth( 1 );
- this->AddItem( this->ImageOutlineActor );
-
- } // fi
+ this->AddItem( this->ImageOutlineActor );
}
// -------------------------------------------------------------------------
MPRActors* actors = reinterpret_cast< MPRActors* >( data );
if( actors == NULL )
return;
+
+ actors->Slices[ 0 ][ 0 ]->SetWindowLevel( window, level );
+ actors->Slices[ 0 ][ 1 ]->SetWindowLevel( window, level );
+ actors->Slices[ 0 ][ 2 ]->SetWindowLevel( window, level );
+ actors->Slices[ 1 ][ 0 ]->SetWindowLevel( window, level );
+ actors->Slices[ 1 ][ 1 ]->SetWindowLevel( window, level );
+ actors->Slices[ 1 ][ 2 ]->SetWindowLevel( window, level );
+
actors->Slices[ 0 ][ 0 ]->Render( 1e-3 );
actors->Slices[ 0 ][ 1 ]->Render( 1e-3 );
actors->Slices[ 0 ][ 2 ]->Render( 1e-3 );