} // fi
}
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRActors::
+SetAxesCursor( const int& axis, double* pos )
+{
+ if( axis < 3 )
+ this->Slices[ 0 ][ axis ]->SetAxesCursor( pos );
+}
+
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRActors::
Render( const int& axis )
if( actors->Slices[ 0 ][ j ]->GetAxis( ) != axis )
{
actors->SetSlice( j, pos );
+ actors->SetAxesCursor( j, pos );
actors->Render( j );
} // fi