for( unsigned int j = 0; j < 3; ++j )
{
- ImageInteractorStyle* st =
- dynamic_cast< ImageInteractorStyle* >( this->Slices[ 0 ][ j ]->GetStyle( ) );
- if( w != NULL )
- st->AssociateInteractor( w->GetInteractor( ) );
- for( unsigned int l = 0; l < 3; ++l )
- if( j != l )
- st->AssociateInteractor(
- this->Slices[ 0 ][ l ]->GetStyle( )->GetInteractor( )
- );
+ /* TODO
+ ImageInteractorStyle* st =
+ dynamic_cast< ImageInteractorStyle* >( this->Slices[ 0 ][ j ]->GetStyle( ) );
+ if( w != NULL )
+ st->AssociateInteractor( w->GetInteractor( ) );
+ for( unsigned int l = 0; l < 3; ++l )
+ if( j != l )
+ st->AssociateInteractor(
+ this->Slices[ 0 ][ l ]->GetStyle( )->GetInteractor( )
+ );
+ */
} // rof
}
this->Slices[ 0 ][ 1 ]->AssociateSlice( this->Slices[ 1 ][ 1 ] );
this->Slices[ 0 ][ 2 ]->AssociateSlice( this->Slices[ 1 ][ 2 ] );
- this->Slices[ 0 ][ 0 ]->SetSlicesCommand( Self::_SetSlices, this );
- this->Slices[ 0 ][ 1 ]->SetSlicesCommand( Self::_SetSlices, this );
- this->Slices[ 0 ][ 2 ]->SetSlicesCommand( Self::_SetSlices, this );
+ /* TODO
+ this->Slices[ 0 ][ 0 ]->SetSlicesCommand( Self::_SetSlices, this );
+ this->Slices[ 0 ][ 1 ]->SetSlicesCommand( Self::_SetSlices, this );
+ this->Slices[ 0 ][ 2 ]->SetSlicesCommand( Self::_SetSlices, this );
+ */
}
// -------------------------------------------------------------------------