]> Creatis software - cpPlugins.git/blobdiff - lib/cpExtensions/Visualization/MPRObjects.cxx
...
[cpPlugins.git] / lib / cpExtensions / Visualization / MPRObjects.cxx
index 914c46de29d47490ec867cd2a4e527f65c4ef483..0727f2223489628be5ba0f3a14aec0fbea026907 100644 (file)
@@ -15,133 +15,351 @@ New( )
 // -------------------------------------------------------------------------
 void cpExtensions::Visualization::MPRObjects::
 SetRenderWindows(
-  vtkRenderWindow* wx, vtkRenderWindow* wy,
-  vtkRenderWindow* wz, vtkRenderWindow* w3D
+  vtkRenderWindow* x, vtkRenderWindow* y,
+  vtkRenderWindow* z, vtkRenderWindow* w
   )
 {
-  this->m_Windows[ 0 ] = wx;
-  this->m_Windows[ 1 ] = wy;
-  this->m_Windows[ 2 ] = wz;
-  this->m_Windows[ 3 ] = w3D;
+  this->m_Windows[ 0 ] = x;
+  this->m_Windows[ 1 ] = y;
+  this->m_Windows[ 2 ] = z;
+  this->m_Windows[ 3 ] = w;
 
   // Prepare 2D renderers
   for( int i = 0; i < 4; ++i )
   {
-    if( this->m_Windows[ i ] == NULL )
+    // Create renderer, if render window exists
+    if( this->m_Windows[ i ] != NULL )
     {
+      this->m_Renderers[ i ] = vtkSmartPointer< vtkRenderer >::New( );
+      this->m_Renderers[ i ]->SetBackground( 0.3, 0.3, 0.3 );
+      this->m_Windows[ i ]->AddRenderer( this->m_Renderers[ i ] );
+    }
+    else
       this->m_Renderers[ i ] = NULL;
-      continue;
 
-    } // fi
+  } // rof
+}
 
-    // Create renderer, if render window exists
-    this->m_Renderers[ i ] = vtkSmartPointer< vtkRenderer >::New( );
-    this->m_Renderers[ i ]->SetBackground( 0.1, 0.3, 0.8 );
-    this->m_Windows[ i ]->AddRenderer( this->m_Renderers[ i ] );
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetInputConnection( vtkAlgorithmOutput* aout )
+{
+  this->m_MPRActors->SetInputConnection( aout );
+}
 
-  } // rof
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetInputImage( vtkImageData* data )
+{
+  this->m_MPRActors->SetInputImage( data );
+}
 
-  // Create 3D renderer
-  if( this->m_Windows[ 3 ] != NULL )
-    this->m_Renderers[ 3 ]->SetBackground( 0.2, 0.2, 0.2 );
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::MPRObjects::
+AddBinaryConnection(
+  vtkAlgorithmOutput* aout,
+  const double& r, const double& g, const double& b
+  )
+{
+  return( this->m_MPRActors->AddBinaryConnection( aout, r, g, b ) );
+}
+
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::MPRObjects::
+AddBinaryImage(
+  vtkImageData* data,
+  const double& r, const double& g, const double& b
+  )
+{
+  return( this->m_MPRActors->AddBinaryImage( data, r, g, b ) );
 }
 
 // -------------------------------------------------------------------------
 void cpExtensions::Visualization::MPRObjects::
-SetImage( vtkImageData* image )
+Show( )
 {
-  this->m_MPRActors->AddInputData( image );
-  this->m_MPRActors->PushDataInto(
-    this->m_Renderers[ 0 ],
-    this->m_Renderers[ 1 ],
-    this->m_Renderers[ 2 ],
-    this->m_Renderers[ 3 ]
+  this->m_MPRActors->PushActorsInto(
+    this->m_Windows[ 0 ],
+    this->m_Windows[ 1 ],
+    this->m_Windows[ 2 ],
+    this->m_Windows[ 3 ]
     );
+}
 
-  // First rendering
-  this->m_MPRActors->ResetSlices( );
-  this->ResetCameras( );
-  this->RenderAll( );
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+Hide( )
+{
 }
 
 // -------------------------------------------------------------------------
 void cpExtensions::Visualization::MPRObjects::
-AddAuxiliaryImage( vtkImageData* image )
+Clear( )
 {
-  // Try to add new image
-  int id = this->m_MPRActors->AddInputData( image );
-  if( id < 0 )
-    return;
+  this->m_MPRActors->Clear( );
+}
 
-  // Push everything on renderers
-  this->m_MPRActors->PushDataInto(
-    this->m_Renderers[ 0 ],
-    this->m_Renderers[ 1 ],
-    this->m_Renderers[ 2 ],
-    this->m_Renderers[ 3 ]
-    );
+// -------------------------------------------------------------------------
+vtkImageData* cpExtensions::Visualization::MPRObjects::
+GetInputImage( )
+{
+  return( this->m_MPRActors->GetInputImage( ) );
+}
+
+// -------------------------------------------------------------------------
+const vtkImageData* cpExtensions::Visualization::MPRObjects::
+GetInputImage( ) const
+{
+  return( this->m_MPRActors->GetInputImage( ) );
+}
 
-  // Rendering
-  this->RenderAll( );
+// -------------------------------------------------------------------------
+unsigned int cpExtensions::Visualization::MPRObjects::
+GetNumberOfImages( ) const
+{
+  return( this->m_MPRActors->GetNumberOfImages( ) );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetInterpolate( bool v )
+{
+  this->m_MPRActors->SetInterpolate( v );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+InterpolateOn( )
+{
+  this->m_MPRActors->InterpolateOn( );
 }
 
 // -------------------------------------------------------------------------
 void cpExtensions::Visualization::MPRObjects::
-ActivateInteractors( )
+InterpolateOff( )
+{
+  this->m_MPRActors->InterpolateOff( );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetMinWindow( ) const
+{
+  return( this->m_MPRActors->GetMinWindow( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetMaxWindow( ) const
+{
+  return( this->m_MPRActors->GetMaxWindow( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetMinLevel( ) const
+{
+  return( this->m_MPRActors->GetMinLevel( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetMaxLevel( ) const
+{
+  return( this->m_MPRActors->GetMaxLevel( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetWindow( ) const
+{
+  return( this->m_MPRActors->GetWindow( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetLevel( ) const
+{
+  return( this->m_MPRActors->GetLevel( ) );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetWindow( double w )
+{
+  this->m_MPRActors->SetWindow( w );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetLevel( double l )
+{
+  this->m_MPRActors->SetLevel( l );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetWindowLevel( double w, double l )
+{
+  this->m_MPRActors->SetWindowLevel( w, l );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+ResetWindowLevel( )
+{
+  this->m_MPRActors->ResetWindowLevel( );
+}
+
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::MPRObjects::
+GetSliceNumber( const int& axis ) const
+{
+  return( this->m_MPRActors->GetSliceNumber( axis ) );
+}
+
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::MPRObjects::
+GetSliceNumberMinValue( const int& axis ) const
 {
-  // Prepare renderers
-  for( int i = 0; i < 3; ++i )
+  return( this->m_MPRActors->GetSliceNumberMinValue( axis ) );
+}
+
+// -------------------------------------------------------------------------
+int cpExtensions::Visualization::MPRObjects::
+GetSliceNumberMaxValue( const int& axis ) const
+{
+  return( this->m_MPRActors->GetSliceNumberMaxValue( axis ) );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetSliceNumber( const int& axis, const int& slice )
+{
+  this->m_MPRActors->SetSliceNumber( axis, slice );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetSlice( const int& axis, double* pos )
+{
+  this->m_MPRActors->SetSlice( axis, pos );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+Render( const double& t )
+{
+  this->Render( 0, t );
+  this->Render( 1, t );
+  this->Render( 2, t );
+  this->Render( 3, t );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+Render( const int& axis, const double& t )
+{
+  if( axis < 4 )
   {
-    // Check prerrequisites
-    if( this->m_Windows[ i ] == NULL || this->m_Renderers[ i ] == NULL )
+    if( this->m_Windows[ axis ].GetPointer( ) != NULL )
     {
-      this->m_Styles[ i ] = NULL;
-      continue;
+      if( this->m_Renderers[ axis ].GetPointer( ) != NULL )
+        this->m_Renderers[ axis ]->SetAllocatedRenderTime( t );
+      this->m_Windows[ axis ]->Render( );
 
     } // fi
 
-    ImageSliceActors* actors = this->m_MPRActors->GetSliceActors( i );
-    if( actors == NULL )
-    {
-      this->m_Styles[ i ] = NULL;
-      continue;
+  } // fi
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+ResetCamera( const int& axis )
+{
+  if( axis < 4 )
+    if( this->m_Renderers[ axis ].GetPointer( ) != NULL )
+      this->m_Renderers[ axis ]->ResetCamera( );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+ResetCameras( )
+{
+  this->ResetCamera( 0 );
+  this->ResetCamera( 1 );
+  this->ResetCamera( 2 );
+  this->ResetCamera( 3 );
+}
+
+// -------------------------------------------------------------------------
+cpExtensions::Visualization::MPRObjects::
+MPRObjects( )
+  : vtkObject( )
+{
+  this->m_MPRActors = vtkSmartPointer< MPRActors >::New( );
+}
+
+// -------------------------------------------------------------------------
+cpExtensions::Visualization::MPRObjects::
+~MPRObjects( )
+{
+}
 
-    } // fi
 
-    this->m_Styles[ i ] = vtkSmartPointer< TStyle >::New( );
-    this->m_Styles[ i ]->Configure( actors, this->m_MPRActors );
-    this->m_Styles[ i ]->
-      SetInteractor( this->m_Windows[ i ]->GetInteractor( ), i );
-    this->m_Styles[ i ]->SetModeToNavigation( );
 
-  } // rof
 
-  // Synch 2D and 3D renderers
-  for( int i = 0; i < 3; ++i )
+/*
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetRenderWindows(
+  vtkRenderWindow* wx, vtkRenderWindow* wy,
+  vtkRenderWindow* wz, vtkRenderWindow* w3D
+  )
+{
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+AddImage( vtkImageData* image )
+{
+  this->m_MPRActors->AddInputData( image );
+  this->m_MPRActors->PushActorsInto(
+    this->m_Windows[ 0 ],
+    this->m_Windows[ 1 ],
+    this->m_Windows[ 2 ],
+    this->m_Windows[ 3 ]
+    );
+
+  // First rendering
+  if( this->m_MPRActors->GetNumberOfImages( ) == 1 )
   {
-    for( int j = 0; j < 3; ++j )
-    {
-      if(
-        this->m_Windows[ i ] != NULL &&
-        this->m_Windows[ j ] != NULL &&
-        i != j
-        )
-        this->m_Styles[ i ]->
-          AssociateInteractor( this->m_Windows[ j ]->GetInteractor( ) );
-
-    } // rof
-    if( this->m_Windows[ 3 ] != NULL )
-      this->m_Styles[ i ]->
-        AssociateInteractor( this->m_Windows[ 3 ]->GetInteractor( ) );
+    this->m_MPRActors->ResetSlices( );
+    this->ResetCameras( );
 
-  } // rof
+  } // fi
+  this->RenderAll( 1e-3 );
+}
 
-  // Finish interactor linking
-  this->m_MPRActors->LinkInteractors( );
+// -------------------------------------------------------------------------
+unsigned int cpExtensions::Visualization::MPRObjects::
+GetNumberOfImages( ) const
+{
+  return( this->m_MPRActors->GetNumberOfImages( ) );
+}
 
-  // Restart rendering
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+ClearAll( )
+{
+  this->m_MPRActors->PopActorsFrom(
+    this->m_Windows[ 0 ],
+    this->m_Windows[ 1 ],
+    this->m_Windows[ 2 ],
+    this->m_Windows[ 3 ]
+    );
   this->ResetCameras( );
-  this->RenderAll( );
+  this->RenderAll( 1e-3 );
 }
 
 // -------------------------------------------------------------------------
@@ -164,20 +382,36 @@ ResetCameras( )
 
 // -------------------------------------------------------------------------
 void cpExtensions::Visualization::MPRObjects::
-Render( const int& id )
+Render( const int& id, const double& t )
 {
   if( id < 4 )
+  {
     if( this->m_Windows[ id ] != NULL )
+    {
+      if( this->m_Renderers[ id ] != NULL )
+        this->m_Renderers[ id ]->SetAllocatedRenderTime( t );
       this->m_Windows[ id ]->Render( );
+      
+    } // fi
+
+  } // fi
 }
 
 // -------------------------------------------------------------------------
 void cpExtensions::Visualization::MPRObjects::
-RenderAll( )
+RenderAll( const double& t )
 {
   for( int i = 0; i < 4; ++i )
+  {
     if( this->m_Windows[ i ] != NULL )
+    {
+      if( this->m_Renderers[ i ] != NULL )
+        this->m_Renderers[ i ]->SetAllocatedRenderTime( t );
       this->m_Windows[ i ]->Render( );
+
+    } // fi
+
+  } // rof
 }
 
 // -------------------------------------------------------------------------
@@ -236,13 +470,43 @@ Get3DRenderer( ) const
   return( this->m_Renderers[ 3 ] );
 }
 
+// -------------------------------------------------------------------------
+cpExtensions::Visualization::
+MPRActors* cpExtensions::Visualization::MPRObjects::
+GetMPRActors( )
+{
+  return( this->m_MPRActors );
+}
+
+// -------------------------------------------------------------------------
+const cpExtensions::Visualization::
+MPRActors* cpExtensions::Visualization::MPRObjects::
+GetMPRActors( ) const
+{
+  return( this->m_MPRActors );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetWindow( ) const
+{
+  return( this->m_MPRActors->GetWindow( ) );
+}
+
+// -------------------------------------------------------------------------
+double cpExtensions::Visualization::MPRObjects::
+GetLevel( ) const
+{
+  return( this->m_MPRActors->GetLevel( ) );
+}
+
 // -------------------------------------------------------------------------
 cpExtensions::Visualization::MPRObjects::
 MPRObjects( )
   : vtkObject( )
 {
   // Prepare actors
-  this->m_MPRActors = vtkSmartPointer< TMPRActors >::New( );
+  this->m_MPRActors = vtkSmartPointer< MPRActors >::New( );
 }
 
 // -------------------------------------------------------------------------
@@ -250,5 +514,6 @@ cpExtensions::Visualization::MPRObjects::
 ~MPRObjects( )
 {
 }
+*/
 
 // eof - $RCSfile$