]> Creatis software - cpPlugins.git/blobdiff - lib/cpExtensions/Visualization/MPRObjects.cxx
Merge ssh://git.creatis.insa-lyon.fr/cpPlugins
[cpPlugins.git] / lib / cpExtensions / Visualization / MPRObjects.cxx
index 96e646a78f11bbf46c2e44991edb084c2934c266..914c46de29d47490ec867cd2a4e527f65c4ef483 100644 (file)
@@ -1,5 +1,9 @@
 #include <cpExtensions/Visualization/MPRObjects.h>
 
+#include <cmath>
+#include <vtkImageData.h>
+#include <vtkLookupTable.h>
+
 // -------------------------------------------------------------------------
 cpExtensions::Visualization::MPRObjects*
 cpExtensions::Visualization::MPRObjects::
@@ -20,7 +24,7 @@ SetRenderWindows(
   this->m_Windows[ 2 ] = wz;
   this->m_Windows[ 3 ] = w3D;
 
-  // Prepare renderers
+  // Prepare 2D renderers
   for( int i = 0; i < 4; ++i )
   {
     if( this->m_Windows[ i ] == NULL )
@@ -30,29 +34,89 @@ SetRenderWindows(
 
     } // fi
 
-    // Renderers
+    // Create renderer, if render window exists
     this->m_Renderers[ i ] = vtkSmartPointer< vtkRenderer >::New( );
     this->m_Renderers[ i ]->SetBackground( 0.1, 0.3, 0.8 );
     this->m_Windows[ i ]->AddRenderer( this->m_Renderers[ i ] );
 
-    // Image styles (just for 2D windows)
-    if( i < 3 )
+  } // rof
+
+  // Create 3D renderer
+  if( this->m_Windows[ 3 ] != NULL )
+    this->m_Renderers[ 3 ]->SetBackground( 0.2, 0.2, 0.2 );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetImage( vtkImageData* image )
+{
+  this->m_MPRActors->AddInputData( image );
+  this->m_MPRActors->PushDataInto(
+    this->m_Renderers[ 0 ],
+    this->m_Renderers[ 1 ],
+    this->m_Renderers[ 2 ],
+    this->m_Renderers[ 3 ]
+    );
+
+  // First rendering
+  this->m_MPRActors->ResetSlices( );
+  this->ResetCameras( );
+  this->RenderAll( );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+AddAuxiliaryImage( vtkImageData* image )
+{
+  // Try to add new image
+  int id = this->m_MPRActors->AddInputData( image );
+  if( id < 0 )
+    return;
+
+  // Push everything on renderers
+  this->m_MPRActors->PushDataInto(
+    this->m_Renderers[ 0 ],
+    this->m_Renderers[ 1 ],
+    this->m_Renderers[ 2 ],
+    this->m_Renderers[ 3 ]
+    );
+
+  // Rendering
+  this->RenderAll( );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+ActivateInteractors( )
+{
+  // Prepare renderers
+  for( int i = 0; i < 3; ++i )
+  {
+    // Check prerrequisites
+    if( this->m_Windows[ i ] == NULL || this->m_Renderers[ i ] == NULL )
     {
-      this->m_Styles[ i ] = vtkSmartPointer< TStyle >::New( );
-      this->m_Styles[ i ]->Configure(
-        this->m_MPRActors->GetSliceActors( i ), this->m_MPRActors
-        );
+      this->m_Styles[ i ] = NULL;
+      continue;
 
-      this->m_Styles[ i ]->
-        SetInteractor( this->m_Windows[ i ]->GetInteractor( ), i );
-      this->m_Styles[ i ]->SetModeToNavigation( );
+    } // fi
+
+    ImageSliceActors* actors = this->m_MPRActors->GetSliceActors( i );
+    if( actors == NULL )
+    {
+      this->m_Styles[ i ] = NULL;
+      continue;
 
     } // fi
 
+    this->m_Styles[ i ] = vtkSmartPointer< TStyle >::New( );
+    this->m_Styles[ i ]->Configure( actors, this->m_MPRActors );
+    this->m_Styles[ i ]->
+      SetInteractor( this->m_Windows[ i ]->GetInteractor( ), i );
+    this->m_Styles[ i ]->SetModeToNavigation( );
+
   } // rof
-  if( this->m_Windows[ 3 ] != NULL )
-    this->m_Renderers[ 3 ]->SetBackground( 0.2, 0.2, 0.2 );
 
+  // Synch 2D and 3D renderers
   for( int i = 0; i < 3; ++i )
   {
     for( int j = 0; j < 3; ++j )
@@ -71,29 +135,11 @@ SetRenderWindows(
         AssociateInteractor( this->m_Windows[ 3 ]->GetInteractor( ) );
 
   } // rof
-}
 
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::MPRObjects::
-SetImage( vtkImageData* image )
-{
-  this->m_MPRActors->AddInputData( image );
-  this->m_MPRActors->PushDataInto(
-    this->m_Renderers[ 0 ],
-    this->m_Renderers[ 1 ],
-    this->m_Renderers[ 2 ],
-    this->m_Renderers[ 3 ]
-    );
+  // Finish interactor linking
+  this->m_MPRActors->LinkInteractors( );
 
-  // Correct cameras positions
-  /* TODO
-     vtkCamera* zCam = this->m_Renderers[ 2 ]->GetActiveCamera( );
-     zCam->SetViewUp( 0, -1, 0 );
-     zCam->SetPosition( 0, 0, -1 );
-     zCam->SetFocalPoint( 0, 0, 0 );
-  */
-
-  // First rendering
+  // Restart rendering
   this->ResetCameras( );
   this->RenderAll( );
 }