#include <cpExtensions/Visualization/MPRObjects.h>
+#include <cmath>
+#include <vtkImageData.h>
+#include <vtkLookupTable.h>
+
// -------------------------------------------------------------------------
cpExtensions::Visualization::MPRObjects*
cpExtensions::Visualization::MPRObjects::
this->m_Windows[ 2 ] = wz;
this->m_Windows[ 3 ] = w3D;
- // Prepare renderers
+ // Prepare 2D renderers
for( int i = 0; i < 4; ++i )
{
if( this->m_Windows[ i ] == NULL )
} // fi
- // Renderers
+ // Create renderer, if render window exists
this->m_Renderers[ i ] = vtkSmartPointer< vtkRenderer >::New( );
this->m_Renderers[ i ]->SetBackground( 0.1, 0.3, 0.8 );
this->m_Windows[ i ]->AddRenderer( this->m_Renderers[ i ] );
- // Image styles (just for 2D windows)
- if( i < 3 )
+ } // rof
+
+ // Create 3D renderer
+ if( this->m_Windows[ 3 ] != NULL )
+ this->m_Renderers[ 3 ]->SetBackground( 0.2, 0.2, 0.2 );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+SetImage( vtkImageData* image )
+{
+ this->m_MPRActors->AddInputData( image );
+ this->m_MPRActors->PushDataInto(
+ this->m_Renderers[ 0 ],
+ this->m_Renderers[ 1 ],
+ this->m_Renderers[ 2 ],
+ this->m_Renderers[ 3 ]
+ );
+
+ // First rendering
+ this->m_MPRActors->ResetSlices( );
+ this->ResetCameras( );
+ this->RenderAll( );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+AddAuxiliaryImage( vtkImageData* image )
+{
+ // Try to add new image
+ int id = this->m_MPRActors->AddInputData( image );
+ if( id < 0 )
+ return;
+
+ // Push everything on renderers
+ this->m_MPRActors->PushDataInto(
+ this->m_Renderers[ 0 ],
+ this->m_Renderers[ 1 ],
+ this->m_Renderers[ 2 ],
+ this->m_Renderers[ 3 ]
+ );
+
+ // Rendering
+ this->RenderAll( );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRObjects::
+ActivateInteractors( )
+{
+ // Prepare renderers
+ for( int i = 0; i < 3; ++i )
+ {
+ // Check prerrequisites
+ if( this->m_Windows[ i ] == NULL || this->m_Renderers[ i ] == NULL )
{
- this->m_Styles[ i ] = vtkSmartPointer< TStyle >::New( );
- this->m_Styles[ i ]->Configure(
- this->m_MPRActors->GetSliceActors( i ), this->m_MPRActors
- );
+ this->m_Styles[ i ] = NULL;
+ continue;
- this->m_Styles[ i ]->
- SetInteractor( this->m_Windows[ i ]->GetInteractor( ), i );
- this->m_Styles[ i ]->SetModeToNavigation( );
+ } // fi
+
+ ImageSliceActors* actors = this->m_MPRActors->GetSliceActors( i );
+ if( actors == NULL )
+ {
+ this->m_Styles[ i ] = NULL;
+ continue;
} // fi
+ this->m_Styles[ i ] = vtkSmartPointer< TStyle >::New( );
+ this->m_Styles[ i ]->Configure( actors, this->m_MPRActors );
+ this->m_Styles[ i ]->
+ SetInteractor( this->m_Windows[ i ]->GetInteractor( ), i );
+ this->m_Styles[ i ]->SetModeToNavigation( );
+
} // rof
- if( this->m_Windows[ 3 ] != NULL )
- this->m_Renderers[ 3 ]->SetBackground( 0.2, 0.2, 0.2 );
+ // Synch 2D and 3D renderers
for( int i = 0; i < 3; ++i )
{
for( int j = 0; j < 3; ++j )
AssociateInteractor( this->m_Windows[ 3 ]->GetInteractor( ) );
} // rof
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::MPRObjects::
-SetImage( vtkImageData* image )
-{
- this->m_MPRActors->SetInputData( image );
- this->m_MPRActors->PushDataInto(
- this->m_Renderers[ 0 ],
- this->m_Renderers[ 1 ],
- this->m_Renderers[ 2 ],
- this->m_Renderers[ 3 ]
- );
- // Correct cameras positions
- /* TODO
- vtkCamera* zCam = this->m_Renderers[ 2 ]->GetActiveCamera( );
- zCam->SetViewUp( 0, -1, 0 );
- zCam->SetPosition( 0, 0, -1 );
- zCam->SetFocalPoint( 0, 0, 0 );
- */
+ // Finish interactor linking
+ this->m_MPRActors->LinkInteractors( );
- // First rendering
+ // Restart rendering
this->ResetCameras( );
this->RenderAll( );
}