this->ResetCameras( );
} // fi
- this->RenderAll( );
+ this->RenderAll( 1e-3 );
}
// -------------------------------------------------------------------------
this->m_Windows[ 3 ]
);
this->ResetCameras( );
- this->RenderAll( );
+ this->RenderAll( 1e-3 );
}
// -------------------------------------------------------------------------
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
-Render( const int& id )
+Render( const int& id, const double& t )
{
if( id < 4 )
+ {
if( this->m_Windows[ id ] != NULL )
+ {
+ if( this->m_Renderers[ id ] != NULL )
+ this->m_Renderers[ id ]->SetAllocatedRenderTime( t );
this->m_Windows[ id ]->Render( );
+
+ } // fi
+
+ } // fi
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
-RenderAll( )
+RenderAll( const double& t )
{
for( int i = 0; i < 4; ++i )
+ {
if( this->m_Windows[ i ] != NULL )
+ {
+ if( this->m_Renderers[ i ] != NULL )
+ this->m_Renderers[ i ]->SetAllocatedRenderTime( t );
this->m_Windows[ i ]->Render( );
+
+ } // fi
+
+ } // rof
}
// -------------------------------------------------------------------------