// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
-SetImage( vtkImageData* image )
+AddImage( vtkImageData* image )
{
this->m_MPRActors->AddInputData( image );
this->m_MPRActors->PushActorsInto(
);
// First rendering
- this->m_MPRActors->ResetSlices( );
- this->ResetCameras( );
+ if( this->m_MPRActors->GetNumberOfImages( ) == 1 )
+ {
+ this->m_MPRActors->ResetSlices( );
+ this->ResetCameras( );
+
+ } // fi
this->RenderAll( );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
-AddAuxiliaryImage( vtkImageData* image )
+ClearAll( )
{
- // Try to add new image
- int id = this->m_MPRActors->AddInputData( image );
- if( id < 0 )
- return;
-
- // Push everything on renderers
- this->m_MPRActors->PushActorsInto(
+ this->m_MPRActors->PopActorsFrom(
this->m_Windows[ 0 ],
this->m_Windows[ 1 ],
this->m_Windows[ 2 ],
this->m_Windows[ 3 ]
);
-
- // Rendering
- this->RenderAll( );
-}
-
-// -------------------------------------------------------------------------
-void cpExtensions::Visualization::MPRObjects::
-ActivateInteractors( )
-{
- // Prepare renderers
- for( int i = 0; i < 3; ++i )
- {
- // Check prerrequisites
- if( this->m_Windows[ i ] == NULL || this->m_Renderers[ i ] == NULL )
- {
- // TODO: this->m_Styles[ i ] = NULL;
- continue;
-
- } // fi
-
- ImageSliceActors* actors = this->m_MPRActors->GetSliceActors( i );
- if( actors == NULL )
- {
- // TODO: this->m_Styles[ i ] = NULL;
- continue;
-
- } // fi
-
- /* TODO
- this->m_Styles[ i ] = vtkSmartPointer< TStyle >::New( );
- this->m_Styles[ i ]->Configure( actors, this->m_MPRActors );
- this->m_Styles[ i ]->
- SetInteractor( this->m_Windows[ i ]->GetInteractor( ), i );
- this->m_Styles[ i ]->SetModeToNavigation( );
- */
-
- } // rof
-
- // Synch 2D and 3D renderers
- for( int i = 0; i < 3; ++i )
- {
- for( int j = 0; j < 3; ++j )
- {
- /* TODO
- if(
- this->m_Windows[ i ] != NULL &&
- this->m_Windows[ j ] != NULL &&
- i != j
- )
- this->m_Styles[ i ]->
- AssociateInteractor( this->m_Windows[ j ]->GetInteractor( ) );
- */
-
- } // rof
- /* TODO
- if( this->m_Windows[ 3 ] != NULL )
- this->m_Styles[ i ]->
- AssociateInteractor( this->m_Windows[ 3 ]->GetInteractor( ) );
- */
-
- } // rof
-
- // Finish interactor linking
- // TODO: this->m_MPRActors->LinkInteractors( );
-
- // Restart rendering
this->ResetCameras( );
this->RenderAll( );
}