#include <cpExtensions/Visualization/MPRObjects.h>
+#include <cmath>
+#include <vtkImageData.h>
+#include <vtkLookupTable.h>
+
// -------------------------------------------------------------------------
cpExtensions::Visualization::MPRObjects*
cpExtensions::Visualization::MPRObjects::
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
-SetImage( vtkImageData* image )
+AddImage( vtkImageData* image )
{
this->m_MPRActors->AddInputData( image );
- this->m_MPRActors->PushDataInto(
- this->m_Renderers[ 0 ],
- this->m_Renderers[ 1 ],
- this->m_Renderers[ 2 ],
- this->m_Renderers[ 3 ]
+ this->m_MPRActors->PushActorsInto(
+ this->m_Windows[ 0 ],
+ this->m_Windows[ 1 ],
+ this->m_Windows[ 2 ],
+ this->m_Windows[ 3 ]
);
- // Correct cameras positions
- /* TODO
- vtkCamera* zCam = this->m_Renderers[ 2 ]->GetActiveCamera( );
- zCam->SetViewUp( 0, -1, 0 );
- zCam->SetPosition( 0, 0, -1 );
- zCam->SetFocalPoint( 0, 0, 0 );
- */
-
// First rendering
- this->m_MPRActors->ResetSlices( );
- this->ResetCameras( );
+ if( this->m_MPRActors->GetNumberOfImages( ) == 1 )
+ {
+ this->m_MPRActors->ResetSlices( );
+ this->ResetCameras( );
+
+ } // fi
this->RenderAll( );
}
// -------------------------------------------------------------------------
void cpExtensions::Visualization::MPRObjects::
-ActivateInteractors( )
+ClearAll( )
{
- // Prepare renderers
- for( int i = 0; i < 3; ++i )
- {
- // Check prerrequisites
- if( this->m_Windows[ i ] == NULL || this->m_Renderers[ i ] == NULL )
- {
- this->m_Styles[ i ] = NULL;
- continue;
-
- } // fi
-
- ImageSliceActors* actors = this->m_MPRActors->GetSliceActors( i );
- if( actors == NULL )
- {
- this->m_Styles[ i ] = NULL;
- continue;
-
- } // fi
-
- this->m_Styles[ i ] = vtkSmartPointer< TStyle >::New( );
- this->m_Styles[ i ]->Configure( actors, this->m_MPRActors );
- this->m_Styles[ i ]->
- SetInteractor( this->m_Windows[ i ]->GetInteractor( ), i );
- this->m_Styles[ i ]->SetModeToNavigation( );
-
- } // rof
-
- // Synch 2D and 3D renderers
- for( int i = 0; i < 3; ++i )
- {
- for( int j = 0; j < 3; ++j )
- {
- if(
- this->m_Windows[ i ] != NULL &&
- this->m_Windows[ j ] != NULL &&
- i != j
- )
- this->m_Styles[ i ]->
- AssociateInteractor( this->m_Windows[ j ]->GetInteractor( ) );
-
- } // rof
- if( this->m_Windows[ 3 ] != NULL )
- this->m_Styles[ i ]->
- AssociateInteractor( this->m_Windows[ 3 ]->GetInteractor( ) );
-
- } // rof
-
- // Finish interactor linking
- this->m_MPRActors->LinkInteractors( );
-
- // Restart rendering
+ this->m_MPRActors->PopActorsFrom(
+ this->m_Windows[ 0 ],
+ this->m_Windows[ 1 ],
+ this->m_Windows[ 2 ],
+ this->m_Windows[ 3 ]
+ );
this->ResetCameras( );
this->RenderAll( );
}
return( this->m_Renderers[ 3 ] );
}
+// -------------------------------------------------------------------------
+cpExtensions::Visualization::MPRObjects::
+TMPRActors* cpExtensions::Visualization::MPRObjects::
+GetMPRActors( )
+{
+ return( this->m_MPRActors );
+}
+
+// -------------------------------------------------------------------------
+const cpExtensions::Visualization::MPRObjects::
+TMPRActors* cpExtensions::Visualization::MPRObjects::
+GetMPRActors( ) const
+{
+ return( this->m_MPRActors );
+}
+
// -------------------------------------------------------------------------
cpExtensions::Visualization::MPRObjects::
MPRObjects( )