if( this->ColorTextureMap )
{
/* TODO
- if( !this->InternalColorTexture )
- {
- this->InternalColorTexture =
- vtkSmartPointer< vtkOpenGLTexture >::New( );
- this->InternalColorTexture->RepeatOff( );
-
- } // fi
- this->InternalColorTexture->SetInputData( this->ColorTextureMap );
+ if( !this->InternalColorTexture )
+ {
+ this->InternalColorTexture =
+ vtkSmartPointer< vtkOpenGLTexture >::New( );
+ this->InternalColorTexture->RepeatOff( );
+
+ } // fi
+ this->InternalColorTexture->SetInputData( this->ColorTextureMap );
*/
// Keep color from interacting with texture.