#include <QGraphicsSceneResizeEvent>\r
#include <QGraphicsSceneWheelEvent>\r
#include <QInputDialog>\r
+#include <QMessageBox>\r
\r
#include "Port.h"\r
#include "Connection.h"\r
\r
// Add block\r
Block* b = new Block( f, 0, this->m_Scene );\r
+ b->setEditor( this );\r
b->setPos( pnt );\r
\r
// Mark exposed inputs\r
return( this->Superclass::eventFilter( o, e ) );\r
}\r
\r
+// -------------------------------------------------------------------------\r
+void cpPipelineEditor::Editor::\r
+updateFilter( const std::string& filter_name )\r
+{\r
+ emit execFilter( filter_name );\r
+}\r
+\r
+// -------------------------------------------------------------------------\r
+void cpPipelineEditor::Editor::\r
+showOutputData(\r
+ const std::string& filter_name, const std::string& output_name\r
+ )\r
+{\r
+ emit showFilterOutput( filter_name, output_name );\r
+}\r
+\r
// -------------------------------------------------------------------------\r
cpPipelineEditor_Editor_Callback_CODE( ContextMenu )\r
{\r