auto v = o->GetVTK< vtkObjectBase >( );
if( v != NULL ) this->SetVTK( v );
else if( i != NULL ) this->SetITK( i );
-}
-
-// -------------------------------------------------------------------------
-void cpPlugins::DataObjects::BoundingBox::
-SetITK( itk::LightObject* o )
-{
- bool r = this->_ITKImage< 1 >( o );
- if( !r ) r = this->_ITKImage< 2 >( o );
- if( !r ) r = this->_ITKImage< 3 >( o );
- if( !r ) r = this->_ITKImage< 4 >( o );
- if( !r ) r = this->_ITKPointSet< float, 2 >( o );
- if( !r ) r = this->_ITKPointSet< double, 2 >( o );
- if( !r ) r = this->_ITKPointSet< float, 3 >( o );
- if( !r ) r = this->_ITKPointSet< double, 3 >( o );
- if( r )
- this->_UpdateVTK( );
-}
-
-// -------------------------------------------------------------------------
-void cpPlugins::DataObjects::BoundingBox::
-SetVTK( vtkObjectBase* o )
-{
- auto ds = dynamic_cast< vtkDataSet* >( o );
- if( ds != NULL )
- {
- double bounds[ 6 ];
- ds->GetBounds( bounds );
- this->m_Points[ 0 ].clear( );
- this->m_Points[ 1 ].clear( );
- this->m_Points[ 0 ].push_back( bounds[ 0 ] );
- this->m_Points[ 1 ].push_back( bounds[ 1 ] );
- this->m_Points[ 0 ].push_back( bounds[ 2 ] );
- this->m_Points[ 1 ].push_back( bounds[ 3 ] );
- this->m_Points[ 0 ].push_back( bounds[ 4 ] );
- this->m_Points[ 1 ].push_back( bounds[ 5 ] );
- this->_UpdateVTK( );
-
- } // fi
+ this->_UpdateVTK( );
}
// -------------------------------------------------------------------------
if( other->m_Points[ 1 ][ d ] > this->m_Points[ 1 ][ d ] )
this->m_Points[ 1 ][ d ] = other->m_Points[ 1 ][ d ];
this->Modified( );
+ this->_UpdateVTK( );
}
// -------------------------------------------------------------------------
void cpPlugins::DataObjects::BoundingBox::
_UpdateVTK( )
{
+ auto dobj = this->GetVTK< vtkDataSet >( );
+ if( dobj == NULL )
+ return;
+
// Get bounds
- double bounds[ 6 ] = { 0 };
- unsigned int dim = this->m_Points[ 0 ].size( );
- dim = ( this->m_Points[ 1 ].size( ) < dim )? this->m_Points[ 1 ].size( ): dim;
- dim = ( dim < 3 )? dim: 3;
- for( unsigned int d = 0; d < dim; ++d )
- {
- bounds[ d << 1 ] = this->m_Points[ 0 ][ d ];
- bounds[ ( d << 1 ) + 1 ] = this->m_Points[ 1 ][ d ];
+ double bounds[ 6 ];
+ dobj->GetBounds( bounds );
- } // rof
+ this->m_Points[ 0 ].clear( );
+ this->m_Points[ 1 ].clear( );
+ this->m_Points[ 0 ].push_back( bounds[ 0 ] );
+ this->m_Points[ 0 ].push_back( bounds[ 2 ] );
+ this->m_Points[ 0 ].push_back( bounds[ 4 ] );
+ this->m_Points[ 1 ].push_back( bounds[ 1 ] );
+ this->m_Points[ 1 ].push_back( bounds[ 3 ] );
+ this->m_Points[ 1 ].push_back( bounds[ 5 ] );
// Update vtk objects
this->m_Outline->SetBounds( bounds );