virtual ~MPRWithDifferentWindows( );
void SetImage( vtkImageData* image );
- void SetSegmentation( vtkImageData* image );
void SetModeToNavigation( );
void SetModeToDeformation( );
void Render( const int& id );
void RenderAll( );
+ vtkRenderer* GetRenderer( const int& id ) const;
+
+ void Add3DActor( vtkProp3D* prop );
+
protected:
// Inputs
vtkRenderWindow* m_Windows[ 4 ];