#include <cpPlugins/Mesh.h>
#include <itkMesh.h>
-#include <itkQuadEdgeMesh.h>
#include <itkLineCell.h>
#include <itkTriangleCell.h>
#include <itkPolygonCell.h>
if( !r ) r = this->_ITK_2_VTK< itk::Mesh< double, 2 > >( o );
if( !r ) r = this->_ITK_2_VTK< itk::Mesh< float, 3 > >( o );
if( !r ) r = this->_ITK_2_VTK< itk::Mesh< double, 3 > >( o );
- if( !r ) r = this->_ITK_2_VTK< itk::QuadEdgeMesh< float, 2 > >( o );
- if( !r ) r = this->_ITK_2_VTK< itk::QuadEdgeMesh< double, 2 > >( o );
- if( !r ) r = this->_ITK_2_VTK< itk::QuadEdgeMesh< float, 3 > >( o );
- if( !r ) r = this->_ITK_2_VTK< itk::QuadEdgeMesh< double, 3 > >( o );
}
// -------------------------------------------------------------------------
this->m_VTKObject = mesh;
// Copy points
- /* TODO
- _TMesh::Pointer imesh = _TMesh::New( );
- double point[ 3 ];
- for( long i = 0; i < mesh->GetNumberOfPoints( ); ++i )
- {
- mesh->GetPoint( i, point );
- _TMesh::PointType ipoint;
- ipoint[ 0 ] = point[ 0 ];
- ipoint[ 1 ] = point[ 1 ];
- ipoint[ 2 ] = point[ 2 ];
- imesh->SetPoint( i, ipoint );
-
- } // rof
-
- // Copy cells
- for( long i = 0; i < mesh->GetNumberOfCells( ); ++i )
- {
- auto cell = mesh->GetCell( i );
- long nPoints = cell->GetNumberOfPoints( );
- _TCellAutoPointer icell;
- if( nPoints == 2 )
- {
- icell.TakeOwnership( new _TLine );
- icell->SetPointId( 0, cell->GetPointId( 0 ) );
- icell->SetPointId( 1, cell->GetPointId( 1 ) );
- }
- else if( nPoints == 3 )
- {
- icell.TakeOwnership( new _TTriangle );
- icell->SetPointId( 0, cell->GetPointId( 0 ) );
- icell->SetPointId( 1, cell->GetPointId( 1 ) );
- icell->SetPointId( 2, cell->GetPointId( 2 ) );
- }
- else if( nPoints > 3 )
- {
- _TPolygon* polygon = new _TPolygon( );
- for( long j = 0; j < nPoints; ++j )
- polygon->AddPointId( cell->GetPointId( j ) );
- icell.TakeOwnership( polygon );
-
- } // fi
- imesh->SetCell( imesh->GetNumberOfCells( ), icell );
-
- } // rof
-
- this->m_ITKObject = imesh;
- */
- this->m_ITKObject = NULL; // TODO: replace this
+ _TMesh::Pointer imesh = _TMesh::New( );
+ double point[ 3 ];
+ for( long i = 0; i < mesh->GetNumberOfPoints( ); ++i )
+ {
+ mesh->GetPoint( i, point );
+ _TMesh::PointType ipoint;
+ ipoint[ 0 ] = point[ 0 ];
+ ipoint[ 1 ] = point[ 1 ];
+ ipoint[ 2 ] = point[ 2 ];
+ imesh->SetPoint( i, ipoint );
+
+ } // rof
+
+ // Copy cells
+ for( long i = 0; i < mesh->GetNumberOfCells( ); ++i )
+ {
+ auto cell = mesh->GetCell( i );
+ long nPoints = cell->GetNumberOfPoints( );
+ _TCellAutoPointer icell;
+ if( nPoints == 2 )
+ {
+ icell.TakeOwnership( new _TLine );
+ icell->SetPointId( 0, cell->GetPointId( 0 ) );
+ icell->SetPointId( 1, cell->GetPointId( 1 ) );
+ }
+ else if( nPoints == 3 )
+ {
+ icell.TakeOwnership( new _TTriangle );
+ icell->SetPointId( 0, cell->GetPointId( 0 ) );
+ icell->SetPointId( 1, cell->GetPointId( 1 ) );
+ icell->SetPointId( 2, cell->GetPointId( 2 ) );
+ }
+ else if( nPoints > 3 )
+ {
+ _TPolygon* polygon = new _TPolygon( );
+ for( long j = 0; j < nPoints; ++j )
+ polygon->AddPointId( cell->GetPointId( j ) );
+ icell.TakeOwnership( polygon );
+
+ } // fi
+ imesh->SetCell( imesh->GetNumberOfCells( ), icell );
+
+ } // rof
+ this->m_ITKObject = imesh;
this->Modified( );
} // fi