#include <cpPlugins/Mesh.h>
#include <itkMesh.h>
-#include <itkQuadEdgeMesh.h>
#include <itkLineCell.h>
#include <itkTriangleCell.h>
#include <itkPolygonCell.h>
if( !r ) r = this->_ITK_2_VTK< itk::Mesh< double, 2 > >( o );
if( !r ) r = this->_ITK_2_VTK< itk::Mesh< float, 3 > >( o );
if( !r ) r = this->_ITK_2_VTK< itk::Mesh< double, 3 > >( o );
- if( !r ) r = this->_ITK_2_VTK< itk::QuadEdgeMesh< float, 2 > >( o );
- if( !r ) r = this->_ITK_2_VTK< itk::QuadEdgeMesh< double, 2 > >( o );
- if( !r ) r = this->_ITK_2_VTK< itk::QuadEdgeMesh< float, 3 > >( o );
- if( !r ) r = this->_ITK_2_VTK< itk::QuadEdgeMesh< double, 3 > >( o );
}
// -------------------------------------------------------------------------