void cpPlugins::OrthoNormalBase::
SetITK( itk::LightObject* o )
{
- // Do nothing since itk::Matrix does not belong to LightObject hierarchy.
+ // WARNING: Do nothing since itk::Matrix does not belong to the
+ // itk::LightObject hierarchy.
}
// -------------------------------------------------------------------------
OrthoNormalBase( )
: Superclass( )
{
+ this->m_BaseActor = vtkSmartPointer< vtkAxesActor >::New( );
}
// -------------------------------------------------------------------------
const_cast< vtkMatrix4x4* >( this->GetVTK< vtkMatrix4x4 >( ) );
if( matrix != NULL )
{
- this->m_BaseActor.SetBase( matrix );
- this->m_Actor = this->m_BaseActor.Actor.GetPointer( );
- /* TODO
- double o[ 3 ], x[ 3 ], y[ 3 ], z[ 3 ];
-
- o[ 0 ] = matrix->GetElement( 0, 3 );
- o[ 1 ] = matrix->GetElement( 1, 3 );
- o[ 2 ] = matrix->GetElement( 2, 3 );
-
- x[ 0 ] = matrix->GetElement( 0, 0 ) + o[ 0 ];
- x[ 1 ] = matrix->GetElement( 1, 0 ) + o[ 1 ];
- x[ 2 ] = matrix->GetElement( 2, 0 ) + o[ 2 ];
-
- y[ 0 ] = matrix->GetElement( 0, 1 ) + o[ 0 ];
- y[ 1 ] = matrix->GetElement( 1, 1 ) + o[ 1 ];
- y[ 2 ] = matrix->GetElement( 2, 1 ) + o[ 2 ];
-
- z[ 0 ] = matrix->GetElement( 0, 2 ) + o[ 0 ];
- z[ 1 ] = matrix->GetElement( 1, 2 ) + o[ 1 ];
- z[ 2 ] = matrix->GetElement( 2, 2 ) + o[ 2 ];
-
- static vtkPoints* points = vtkPoints::New( );
- points->InsertNextPoint( o );
- points->InsertNextPoint( x );
- points->InsertNextPoint( y );
- points->InsertNextPoint( z );
-
- static vtkCellArray* lines = vtkCellArray::New( );
- lines->InsertNextCell( 2 ); lines->InsertCellPoint( 0 ); lines->InsertCellPoint( 1 );
- lines->InsertNextCell( 2 ); lines->InsertCellPoint( 0 ); lines->InsertCellPoint( 2 );
- lines->InsertNextCell( 2 ); lines->InsertCellPoint( 0 ); lines->InsertCellPoint( 3 );
-
- static vtkPolyData* base = vtkPolyData::New( );
- base->SetPoints( points );
- base->SetLines( lines );
-
- static vtkPolyDataMapper* mapper = vtkPolyDataMapper::New( );
- mapper->SetInputData( base );
-
- static vtkActor* actor = vtkActor::New( );
- actor->SetMapper( mapper );
- this->m_Actor = actor;
- */
- /*
- this->m_AxesActor = vtkSmartPointer< vtkAxesActor >::New( );
- this->m_AxesActor->SetUserMatrix( matrix );
- this->m_Actor = this->m_AxesActor.GetPointer( );
- */
+ this->m_BaseActor->SetUserMatrix( matrix );
+ this->m_Actor = this->m_BaseActor.GetPointer( );
} // fi
}