t itkArray.h
t itkArray2D.h
+t itkBoundingBox.h
t itkCovariantVector.h
t itkDiffusionTensor3D.h
t itkFixedArray.h
d #color_pixels=itk::RGBPixel< #scalar >;itk::RGBAPixel< #scalar >
d #lin_alg_vectors=itk::CovariantVector;itk::Point;itk::Vector
-c @{itk::Array;itk::Array2D;itk::VariableLengthVector}< #float >
+c @{itk::Array;itk::Array2D;itk::VariableLengthVector}< #scalar >
c itk::FixedArray< #scalar, #dims >
+c itk::FixedArray< #scalar, @{4;6} >
c #color_pixels
c #lin_alg_vectors< #float, #dims >
c itk::Matrix< #float, #dims, #dims >
c itk::SymmetricEigenAnalysis< itk::Matrix< #float, #dims, #dims >, itk::FixedArray< #float, #dims >, itk::Matrix< #float, #dims, #dims > >
c itk::SymmetricSecondRankTensor< #float, #dims >
c itk::DiffusionTensor3D< #float >
-c itk::VectorContainer< unsigned long, itk::Point< #float, #dims > >
\ No newline at end of file
+c itk::VectorContainer< unsigned long, itk::Point< #float, #dims > >
+c itk::BoundingBox< unsigned long, #dims, #float, itk::VectorContainer< unsigned long, itk::Point< #float, #dims > > >