]> Creatis software - creaVtk.git/blobdiff - lib/creaVtk/MeshManagerModel.cpp
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[creaVtk.git] / lib / creaVtk / MeshManagerModel.cpp
index bcf8c1acefe9db68e67a4f933559702cddff9b70..84713441479ad9dbe9fcfade3da2982d05596f8d 100644 (file)
 
 #include "MeshManagerModel.h"
 
-MeshManagerModel::MeshManagerModel()
+//
+//HISTORY HANDLER
+//
+template <class T>
+HistoryHandler<T>::HistoryHandler(int maxElements)
+{
+       this->maxElements = maxElements;
+}
+template <class T>
+HistoryHandler<T>::~HistoryHandler()
+{
+       CleanHistory();
+}
+
+template <class T>
+void HistoryHandler<T>::CleanHistory()
+{
+       for (T* element : redoStack)
+       {
+               delete element;
+       }
+       redoStack.clear();
+       for (T* element : undoStack)
+       {
+               delete element;
+       }
+       undoStack.clear();
+}
+
+template <class T>
+T* HistoryHandler<T>::Undo(T* state)
+{
+       if(state == NULL)
+       {
+               return NULL;
+       }
+       if(!undoStack.empty())
+       {
+               auto lastElem = undoStack.back();
+               undoStack.pop_back();
+               redoStack.push_back(state);
+               return lastElem;
+       }else{
+               delete state;
+       }
+       return NULL;
+}
+
+template <class T>
+T* HistoryHandler<T>::Redo(T* state)
+{
+       if(state == NULL)
+       {
+               return NULL;
+       }
+       if(!redoStack.empty())
+       {
+               auto lastElem = redoStack.back();
+               redoStack.pop_back();
+               undoStack.push_back(state);
+               return lastElem;
+       }else{
+               delete state;
+               return NULL;
+       }
+}
+
+/**
+* To be used with RedoKeepCurrent
+* Will always maintain the current state in the undo stack as the first element
+* Useful when states are saved after actions and the initial state is saved.
+*/
+template <class T>
+T* HistoryHandler<T>::UndoKeepCurrent()
+{
+       if(undoStack.size() > 1)
+       {
+               auto lastElem = undoStack.back();
+               undoStack.pop_back();
+               redoStack.push_back(lastElem);
+               return undoStack.back();
+       }else{
+               return NULL;
+       }
+}
+
+/**
+* To be used with UndoKeepCurrent
+* Will always maintain the current state in the undo stack as the first element
+* Useful when states are saved after actions and the initial state is saved.
+*/
+template <class T>
+T* HistoryHandler<T>::RedoKeepCurrent()
+{
+       if(!redoStack.empty())
+       {
+               auto lastElem = redoStack.back();
+               redoStack.pop_back();
+               undoStack.push_back(lastElem);
+               return undoStack.back();
+       }else{
+               return NULL;
+       }
+}
+
+template <class T>
+void HistoryHandler<T>::Save(T* state)
+{
+       undoStack.push_back(state);
+       if(undoStack.size() > maxElements)
+       {
+               T* frontDel = undoStack.front();
+               undoStack.pop_front();
+               delete frontDel;
+       }
+       if(!redoStack.empty())
+       {
+               for (T* element : redoStack)
+               {
+                       delete element;
+               } 
+               redoStack.clear();
+       }
+}
+
+template <class T>
+T* HistoryHandler<T>::GetPrevious()
+{
+       if(!undoStack.empty())
+       {       
+               return undoStack.back();
+       }
+       return NULL;
+}
+
+template <class T>
+T* HistoryHandler<T>::GetNext()
+{
+       if(!redoStack.empty())
+       {       
+               return redoStack.back();
+       }
+       return NULL;
+}
+
+template <class T>
+int HistoryHandler<T>::UndoSize()
+{
+       return undoStack.size();
+}
+
+template <class T>
+int HistoryHandler<T>::RedoSize()
 {
-    _meshBase = NULL;
+       return redoStack.size();
+}
+
+////////////////////
+/////////////////////// MESH MODEL
+////////////////////
+
+MeshModel::MeshModel(int id)
+{
+       _meshBase = NULL;
     _meshTemp = NULL;
+    _meshId = id;
+    _name = "mesh-" + std::to_string(id);
 }
 
-MeshManagerModel::~MeshManagerModel()
+MeshModel::MeshModel(vtkPolyData* mesh, int id)
 {
+       if(mesh != NULL)
+       {
+               _meshBase = vtkPolyData::New();
+               _meshBase->DeepCopy(mesh);
+               _meshTemp = vtkPolyData::New();
+               _meshTemp->DeepCopy(_meshBase);
+               _meshId = id;
+       _name = "mesh-" + std::to_string(id);
+       }
 }
 
-void MeshManagerModel::SetMeshBase(vtkPolyData* mesh)
+MeshModel::MeshModel(MeshModel* meshModel)
+{
+       _meshBase = NULL;
+    _meshTemp = NULL;
+       if(meshModel->GetMeshBase() != NULL)
+       {
+               _meshBase = vtkPolyData::New();
+               _meshBase->DeepCopy(meshModel->GetMeshBase());
+               ResetMeshTemp_();
+       }
+       _meshId = meshModel->GetId();
+       _name = "mesh-" + std::to_string(meshModel->GetId());
+}
+
+MeshModel::~MeshModel()
 {
-    _meshBase = mesh;
-    if (_meshTemp!=NULL)
+       if(_meshBase != NULL)
+       {
+               _meshBase->Delete();
+       }
+       if(_meshTemp != NULL)
+       {
+               _meshTemp->Delete();
+       }
+}
+
+void MeshModel::ResetMeshTemp_()
+{
+    if (_meshBase!=NULL)
     {
-        _meshTemp->Delete();
-    } // if
-    _meshTemp = vtkPolyData::New();
-    _meshTemp->DeepCopy(_meshBase);
+        if (_meshTemp!=NULL)
+        {
+            _meshTemp->Delete();
+        } // if
+        _meshTemp = vtkPolyData::New();
+        _meshTemp->DeepCopy(_meshBase);
+    } else {
+        if (_meshTemp!=NULL)
+        {
+            _meshTemp->Delete();
+            _meshTemp = NULL;
+        }
+    }
 }
 
-vtkPolyData*  MeshManagerModel::GetMeshBase()
+void MeshModel::SetMeshBase(vtkPolyData* mesh)
+{
+    if (mesh!=NULL)
+    {
+       if(_meshBase != NULL)
+       {
+               _meshBase->Delete();
+       }
+        _meshBase = vtkPolyData::New();
+        _meshBase->DeepCopy(mesh);
+        ResetMeshTemp_();
+    } // if mesh
+}
+
+void MeshModel::SetMeshMemoryMode(vtkPolyData* mesh)
+{
+       if(_meshBase != NULL)
+       {
+               _meshBase->Delete();
+               _meshBase = NULL;
+       }
+       if(mesh != NULL)
+       {
+               _meshBase = vtkPolyData::New();
+               _meshBase->DeepCopy(mesh);
+       }
+}
+
+void MeshModel::ResetMeshTemp()
+{
+    ResetMeshTemp_();
+}
+
+void MeshModel::CopySetMeshBase(vtkPolyData* mesh)
+{
+    if (mesh!=NULL)
+    {
+      vtkPolyData *newMesh = vtkPolyData::New();
+      newMesh->DeepCopy( mesh );
+      SetMeshBase(newMesh);
+    } // if mesh
+}
+
+
+vtkPolyData* MeshModel::GetMeshBase()
 {
    return _meshBase;
 }
 
-vtkPolyData*  MeshManagerModel::GetMeshTemp()
+vtkPolyData* MeshModel::GetMeshTemp()
 {
    return _meshTemp;
 }
+
+int MeshModel::GetId()
+{
+       return _meshId;
+}
+
+std::string MeshModel::GetName()
+{
+       return _name;
+}
+
+////////////////////
+/////////////////////// MESH MANAGER
+////////////////////
+
+MeshManagerModel::MeshManagerModel()
+{
+       currentMesh = 0;
+       meshId = 0;
+       history = new HistoryHandler<ManagerState>(15);
+       lastModified = 0;
+       memoryMode = false;
+       referencePoint = {0, 0, 0};
+       referenceNormal = {0, 0, 1};
+}
+
+MeshManagerModel::~MeshManagerModel()
+{
+       DeleteAll();
+       history->CleanHistory();
+       delete history;
+}
+
+void MeshManagerModel::RefreshOutputs(bool signalBox) // virtual
+{
+}
+
+void MeshManagerModel::SetHistory(int maxCapacity)
+{
+       if(history != NULL){    
+               ResetHistory();
+               delete history;
+       }
+       history = new HistoryHandler<ManagerState>(maxCapacity);
+}
+
+void MeshManagerModel::ResetHistory()
+{
+       history->CleanHistory();
+}
+
+void MeshManagerModel::SetReferencePoint(std::vector<double> point)
+{
+       referencePoint = point;
+}
+
+std::vector<double> MeshManagerModel::GetReferencePoint()
+{
+       return referencePoint;
+}
+
+void MeshManagerModel::SetReferenceNormal(std::vector<double> normal)
+{
+       referenceNormal = normal;
+}
+
+std::vector<double> MeshManagerModel::GetReferenceNormal()
+{
+       return referenceNormal;
+}
+
+int MeshManagerModel::GetNumberOfMeshes()
+{
+       return _meshes.size();
+}
+
+void MeshManagerModel::AddMesh_(vtkPolyData* mesh)
+{
+       if(mesh != NULL)
+       {
+               _meshes.push_back(std::make_shared<MeshModel>(mesh, meshId));
+               meshId++;
+       }else{
+               printf("PG MeshManagerModel::AddMesh Mesh is null \n");
+       }
+}
+
+void MeshManagerModel::AddMesh(vtkPolyData* mesh)
+{
+       Save();
+       AddMesh_(mesh);
+       lastModified = currentMesh;
+       RefreshOutputs(true);
+}
+
+void MeshManagerModel::AddMeshes_(std::vector<vtkPolyData*> meshList)
+{
+       if(!meshList.empty())
+       {
+               MeshModel *meshModel;
+               for(int i = 0; i < meshList.size(); i++){
+                       _meshes.push_back(std::make_shared<MeshModel>(meshList[i], meshId));
+                       meshId++;
+               }
+       }else{
+               printf("PG MeshManagerModel::AddMeshes Empty list of meshes \n");
+       }
+}
+
+void MeshManagerModel::AddMeshes(std::vector<vtkPolyData*> meshList)
+{
+       Save();
+       AddMeshes_(meshList);
+       lastModified = currentMesh;
+       RefreshOutputs(true);
+}
+
+void MeshManagerModel::AddEmptyMesh_()
+{
+       _meshes.push_back(std::make_shared<MeshModel>(meshId));
+       meshId++;
+}
+
+void MeshManagerModel::AddEmptyMesh()
+{
+       Save();
+       AddEmptyMesh_();
+       lastModified = currentMesh;
+       RefreshOutputs(true);
+}
+
+void MeshManagerModel::InsertMeshesAtCurrent_(std::vector<vtkPolyData*> meshList)
+{
+       if(!meshList.empty())
+       {
+               std::vector<std::shared_ptr<MeshModel>> tmpVect;
+               MeshModel *meshModel;
+               for(int i = 0; i < meshList.size(); i++){
+                       tmpVect.push_back(std::make_shared<MeshModel>(meshList[i], meshId));
+                       meshId++;
+               }
+               _meshes.insert(_meshes.begin() + currentMesh, tmpVect.begin(), tmpVect.end());
+       }else{
+               printf("PG MeshManagerModel::InsertMeshesAtCurrent Empty list of meshes \n");
+       }
+}
+
+void MeshManagerModel::InsertMeshesAtCurrent(std::vector<vtkPolyData*> meshList)
+{
+       Save();
+       InsertMeshesAtCurrent_(meshList);
+       lastModified = currentMesh;
+       RefreshOutputs(true);
+}
+
+void MeshManagerModel::SelectMesh(int i) 
+{
+       if(i >= 0 && i < _meshes.size())
+       {
+               int prevCurrent = currentMesh;
+               currentMesh = i;
+               if(prevCurrent != i)
+               {
+                       RefreshOutputs(true);           
+               }
+       }
+       else{
+               printf("PG MeshManagerModel::SelectMesh index out of bounds \n");
+       }
+}
+
+void MeshManagerModel::SelectMeshByName(std::string meshName) 
+{
+       if(!_meshes.empty())
+       {
+               bool found = false;
+               for(int i = 0; i < _meshes.size() && !found; i++){
+                       if(_meshes.at(i)->GetName() == meshName)
+                       {
+                               found = true;
+                               SelectMesh(i);
+                       }
+               }
+       }
+}
+
+void MeshManagerModel::DeleteMesh_(int position)
+{
+       if(position >= 0 && position < _meshes.size())
+       {
+               _meshes.erase(_meshes.begin() + position);
+               currentMesh = currentMesh + (position <= currentMesh?-1:0);
+               if(currentMesh < 0)
+               {
+                       currentMesh = 0;
+               }
+       }
+}
+
+void MeshManagerModel::DeleteMesh(int position)
+{
+       Save();
+       DeleteMesh_(position);
+       lastModified = currentMesh;
+       RefreshOutputs(true);
+}
+
+void MeshManagerModel::DeleteMeshByName(std::string meshName)
+{
+       if(!_meshes.empty())
+       {
+               bool found = false;
+               for(int i = 0; i < _meshes.size() && !found; i++){
+                       if(_meshes.at(i)->GetName() == meshName)
+                       {
+                               found = true;
+                               DeleteMesh_(i);
+                               RefreshOutputs(true);
+                       }
+               }
+       }
+}
+
+void MeshManagerModel::DeleteCurrentMesh()
+{
+       if(!_meshes.empty())
+       {
+               Save();
+               DeleteMesh_(currentMesh);
+               lastModified = currentMesh;
+               RefreshOutputs(true);
+       }
+}
+
+void MeshManagerModel::ReplaceMesh(std::vector<vtkPolyData*> meshList)
+{
+       Save();
+       if(GetNumberOfMeshes() >= 1)
+       {
+               DeleteMesh_(currentMesh);
+       }
+       InsertMeshesAtCurrent_(meshList);
+       lastModified = currentMesh;
+       RefreshOutputs(true);
+}
+
+void MeshManagerModel::DeleteAll_()
+{
+       if(!_meshes.empty())
+       {
+               currentMesh = 0;
+               _meshes.clear();
+               RefreshOutputs(true);
+       }
+}
+
+void MeshManagerModel::DeleteAll()
+{
+       Save();
+       DeleteAll_();
+       lastModified = currentMesh;
+       RefreshOutputs(true);
+}
+
+void MeshManagerModel::NextMesh()
+{
+       currentMesh++;
+       if(currentMesh >= _meshes.size())
+       {
+               currentMesh = _meshes.size()-1;
+       }
+       RefreshOutputs(true);
+}
+
+void MeshManagerModel::PreviousMesh()
+{
+       currentMesh--;
+       if(currentMesh < 0)
+       {
+               currentMesh = 0;
+       }
+       RefreshOutputs(true);
+}
+
+std::shared_ptr<MeshModel> MeshManagerModel::GetMeshModel()
+{
+       return _meshes.at(currentMesh);
+}
+
+vtkPolyData*  MeshManagerModel::GetMeshBase()
+{
+       if(!_meshes.empty())
+       {
+               return _meshes.at(currentMesh)->GetMeshBase();
+       }
+       else{
+               return NULL;
+       }
+}
+
+vtkPolyData*  MeshManagerModel::GetMeshTemp()
+{
+       if(!_meshes.empty())
+       {
+               return _meshes.at(currentMesh)->GetMeshTemp();
+       }
+       else{
+               return NULL;
+       }
+}
+
+void MeshManagerModel::SetMeshBase(vtkPolyData* mesh)
+{
+    if(!_meshes.empty())
+    {
+        Save();
+        _meshes.at(currentMesh) = std::make_shared<MeshModel>(_meshes.at(currentMesh).get());
+        _meshes.at(currentMesh)->SetMeshBase(mesh);
+        lastModified = currentMesh;
+        RefreshOutputs(true);
+    }else{
+       printf("PG MeshManagerModel::SetMeshBase Mesh vector is empty \n");
+    }
+}
+
+void MeshManagerModel::MeshMemoryModeOn()
+{
+       memoryMode = true;
+}
+
+void MeshManagerModel::MeshMemoryModeOff()
+{
+       memoryMode = false;
+}
+
+void MeshManagerModel::SetMeshMemoryMode(vtkPolyData* mesh)
+{
+       if(_meshes.size() > 1)
+       {
+               DeleteAll_();
+       }
+       if(_meshes.size() == 0)
+       {
+               AddEmptyMesh_();
+       }
+       _meshes.at(currentMesh)->SetMeshMemoryMode(mesh);
+       ResetHistory();
+       SaveMemoryMode();
+       RefreshOutputs(true);
+}
+
+void MeshManagerModel::ResetMeshTemp()
+{
+       if(!_meshes.empty())
+       {
+       _meshes.at(currentMesh)->ResetMeshTemp();
+       RefreshOutputs(true);
+    }else{
+       printf("PG MeshManagerModel::ResetMeshTemp Mesh vector is empty \n");
+    }
+}
+
+void MeshManagerModel::CopySetMeshBase(vtkPolyData* mesh)
+{
+       if(!_meshes.empty())
+       {
+               Save();
+               _meshes.at(currentMesh) = std::make_shared<MeshModel>(_meshes.at(currentMesh).get());
+               _meshes.at(currentMesh)->CopySetMeshBase(mesh);
+               lastModified = currentMesh;
+               RefreshOutputs(true);
+       }
+       else{
+               printf("PG MeshManagerModel::CopySetMeshBase Mesh vector is empty \n");
+       }
+}
+
+std::vector<std::string> MeshManagerModel::GetMeshNames()
+{
+       std::vector<std::string> names;
+       for(int i = 0; i < _meshes.size(); i++){
+               names.push_back(_meshes.at(i)->GetName());
+       }
+       return names;
+}
+
+std::vector<vtkPolyData*> MeshManagerModel::GetAllPolyDatas()
+{
+       std::vector<vtkPolyData*> polydatas;
+       for(int i = 0; i < _meshes.size(); i++){
+               polydatas.push_back(_meshes.at(i)->GetMeshBase());
+       }
+       return polydatas;
+}
+
+int MeshManagerModel::GetCurrentMesh()
+{
+       return currentMesh;
+}
+
+void MeshManagerModel::Undo()
+{      
+       if(history->UndoSize() > 0)
+       {
+               if(memoryMode == false){
+                       RestoreState(history->Undo(new ManagerState(_meshes, meshId, lastModified)));
+                       RefreshOutputs(true);
+               }
+               else if(history->UndoSize() > 1){
+                       RestoreStateMemoryMode(history->UndoKeepCurrent());
+               }
+       }
+}
+
+void MeshManagerModel::Redo()
+{
+       if(history->RedoSize() > 0)
+       {
+               if(memoryMode == false){
+                       RestoreState(history->Redo(new ManagerState(_meshes, meshId, lastModified)));
+                       RefreshOutputs(true);
+               }
+               else{
+                       RestoreStateMemoryMode(history->RedoKeepCurrent());
+               }
+       }
+}
+
+void MeshManagerModel::Save()
+{
+       history->Save(new ManagerState(_meshes, meshId, currentMesh));
+}
+
+void MeshManagerModel::SaveMemoryMode()
+{
+       if(_meshes.size() == 1 && memoryMode)
+       {
+               std::vector<std::shared_ptr<MeshModel>> savedMesh;
+               savedMesh.push_back(std::make_shared<MeshModel>(_meshes.at(0).get()));
+               history->Save(new ManagerState(savedMesh, meshId, 0, referencePoint, referenceNormal));
+       }
+       else{
+               printf("PG MeshManagerModel::SaveMemoryMode WARNING Mesh vector has invalid size or memoryMode is not set \n");
+       }
+}
+
+void MeshManagerModel::RestoreState(ManagerState* state)
+{
+       if(state != NULL)
+       {       
+               _meshes = state->GetMeshes();
+               meshId = state->GetMeshId();
+               currentMesh = state->GetModifiedPos();
+               lastModified = state->GetModifiedPos();
+               delete state;
+       }
+       else{
+               printf("PG MeshManagerModel::RestoreState WARNING State is NULL \n");
+       }
+}
+
+void MeshManagerModel::RestoreStateMemoryMode(ManagerState* state){
+       if(_meshes.size() == 1 && state != NULL)
+       {
+               vtkPoints* statePoints = vtkPoints::New();
+               statePoints->DeepCopy(state->GetMeshes().at(0)->GetMeshBase()->GetPoints());
+               _meshes.at(0)->GetMeshBase()->SetPoints(statePoints);
+               _meshes.at(0)->GetMeshBase()->GetPoints()->Modified();
+        _meshes.at(0)->GetMeshBase()->Modified();
+        referencePoint = state->GetReferencePoint();
+        referenceNormal = state->referenceNormal;
+       }else{
+               printf("PG MeshManagerModel::RestoreStateMemoryMode WARNING Mesh vector has invalid size or state is NULL\n");
+       }
+}
+
+//
+//Manager State
+//
+MeshManagerModel::ManagerState::ManagerState(std::vector<std::shared_ptr<MeshModel>> meshesToSave, int meshId, int modifiedPos)
+{
+       savedMeshes = meshesToSave;
+       savedId = meshId;
+       savedModifiedPos = modifiedPos;
+}
+
+MeshManagerModel::ManagerState::ManagerState(std::vector<std::shared_ptr<MeshModel>> meshesToSave, int meshId, int modifiedPos, std::vector<double> refPoint, std::vector<double> refNormal)
+{
+       savedMeshes = meshesToSave;
+       savedId = meshId;
+       savedModifiedPos = modifiedPos;
+       referencePoint = refPoint;
+       referenceNormal = refNormal;
+}
+
+MeshManagerModel::ManagerState::~ManagerState()
+{
+       savedMeshes.clear();
+}
+
+std::vector<std::shared_ptr<MeshModel>>& MeshManagerModel::ManagerState::GetMeshes()
+{
+       return savedMeshes;
+}
+
+int MeshManagerModel::ManagerState::GetMeshId()
+{
+       return savedId;
+}
+int MeshManagerModel::ManagerState::GetModifiedPos()
+{
+       return savedModifiedPos;
+}
+
+std::vector<double>& MeshManagerModel::ManagerState::GetReferencePoint()
+{
+       return referencePoint;
+}