# ------------------------------------------------------------------------
*/
#include <vtkPolyData.h>
+#include <deque>
+#include <memory>
+
+template<class StateType>
+class HistoryHandler{
+public:
+ HistoryHandler(int maxElements);
+ ~HistoryHandler();
+ void CleanHistory();
+ StateType* Undo();
+ StateType* Redo();
+ void Save(StateType* State);
+ int UndoSize();
+ int RedoSize();
+
+private:
+ std::deque<StateType*> undoStack;
+ std::deque<StateType*> redoStack;
+ int maxElements;
+};
class MeshModel{
public:
MeshModel(int id);
MeshModel(vtkPolyData* mesh, int id);
+ MeshModel(MeshModel* meshModel);
~MeshModel();
void SetMeshBase(vtkPolyData* mesh);
int GetId();
std::string GetName();
+
protected:
private:
- vtkPolyData *_meshBase;
- vtkPolyData *_meshTemp;
- int _meshId;
- std::string _name;
+ vtkPolyData *_meshBase;
+ vtkPolyData *_meshTemp;
+ int _meshId;
+ std::string _name;
};
#ifndef _MESHMANAGERMODEL_H_
//---------------------------------------------
public :
MeshManagerModel();
+ MeshManagerModel(std::vector<vtkPolyData*> meshList);
~MeshManagerModel();
+ void ResetHistory();
+ void ResetAll();
+
+ void UpdateMeshReference(vtkPolyData* mesh);
void SetMeshBase(vtkPolyData* mesh);
void SetMeshMemoryMode(vtkPolyData* mesh);
void CopySetMeshBase(vtkPolyData* mesh);
virtual void RefreshOutputs(bool signalBox);
- MeshModel* GetMeshModel();
+ std::shared_ptr<MeshModel> GetMeshModel();
int GetNumberOfMeshes();
void AddMesh_(vtkPolyData* mesh);
void InsertMeshesAtCurrent_(std::vector<vtkPolyData*> meshList);
void InsertMeshesAtCurrent(std::vector<vtkPolyData*> meshList);
+ void InsertMeshModels_(std::vector<MeshModel*> meshModelList);
+ void InsertMeshModels(std::vector<MeshModel*> meshModelList);
+
void SelectMesh(int i);
void SelectMeshByName(std::string meshName);
+
+ void DeleteMesh_(int position);
void DeleteMesh(int position);
void DeleteMeshByName(std::string meshName);
void DeleteCurrentMesh();
+
+ void DeleteAll_();
void DeleteAll();
+
+ void ReplaceMesh(std::vector<vtkPolyData*> meshList);
+
void NextMesh();
void PreviousMesh();
+
+ void Undo();
+ void Redo();
+
std::vector<std::string> GetMeshNames();
//--Method template----------------------------
//---------------------------------------------
private:
- std::vector<MeshModel*> _meshes;
- int currentMesh;
- int meshId;
+ std::vector<std::shared_ptr<MeshModel>> _meshes;
+ int currentMesh;
+ int meshId;
+
+ class ManagerState{
+ public:
+ ManagerState(std::vector<std::shared_ptr<MeshModel>> meshesToSave, int meshId, int currentMesh);
+ ~ManagerState();
+ std::vector<std::shared_ptr<MeshModel>>& GetMeshes();
+ int GetMeshId();
+ int GetCurrentMesh();
+ private:
+ std::vector<std::shared_ptr<MeshModel>> savedMeshes;
+ int savedCurrentMesh;
+ int savedId;
+ };
+
+ void Save();
+ void RestoreState(ManagerState* state);
+
+ HistoryHandler<ManagerState> *history;
+
+
};
//-end of _MESHMANAGERMODEL_H_------------------------------------------------------