vtkVectorsTensorsVisuBase();
~vtkVectorsTensorsVisuBase();
- void SetActive(bool);
- void SetDataObject(vtkDataObject*);
- void SetRenderer(vtkRenderer *);
- void SetScaleFactor(double);
- void SetOpacity(double);
- void SetTypeForm(int);
+ void SetActive(bool);
+ void SetDataObject(vtkDataObject*);
+ void SetRenderer(vtkRenderer *);
+ void SetScaleFactor(double);
+ void SetOpacity(double);
+ void SetTypeForm(int);
- bool GetActive();
- vtkDataObject* GetDataObject();
- vtkRenderer* GetRenderer();
- double GetScaleFactor();
- double GetOpacity();
- vtkProp3D* GetProp3D();
- int GetTypeForm();
+ bool GetActive();
+ vtkDataObject* GetDataObject();
+ vtkRenderer* GetRenderer();
+ double GetScaleFactor();
+ double GetOpacity();
+ vtkProp3D* GetProp3D();
+ int GetTypeForm();
- virtual void Process();
-// void Refresh();
- void VisibilityActor();
+ virtual void Process();
+ void VisibilityActor();
private:
bool _actorAdded;
- double _scalefactor;
- double _opacity;
- vtkDataObject *_dataobject;
- vtkRenderer *_renderer;
- int _typeForm;
+ double _scalefactor;
+ double _opacity;
+ vtkDataObject *_dataobject;
+ vtkRenderer *_renderer;
+ int _typeForm;
protected:
bool _firsttime;
- bool _active;
+ bool _active;
vtkSmartPointer<vtkPolyDataMapper> _pdm;
- vtkSmartPointer<vtkActor> _actor;
- vtkLookupTableDirectionVector *_LutEED;
+ vtkSmartPointer<vtkActor> _actor;
+ vtkLookupTableDirectionVector *_LutEED;
};