void SetColorLaw(int);
void SetColor(std::vector<double>);
void SetOrientation(int orientation);
+ void SetExternalLut(vtkScalarsToColors* lut);
bool GetActive();
vtkDataObject* GetDataObject();
vtkSmartPointer<vtkPolyDataMapper> _pdm;
vtkSmartPointer<vtkActor> _actor;
vtkLookupTableDirectionVector *_LutEED;
+ vtkScalarsToColors *_externalLut; // lookuptable
+
int _colorlaw;
double _colorR,_colorG,_colorB;
};