void SetTypeForm(int);
void SetColorLaw(int);
void SetColor(std::vector<double>);
+ void SetOrientation(int orientation);
bool GetActive();
vtkDataObject* GetDataObject();
double GetOpacity();
vtkProp3D* GetProp3D();
int GetTypeForm();
+ int GetOrientation();
virtual void Process();
void VisibilityActor();
vtkDataObject *_dataobject;
vtkRenderer *_renderer;
int _typeForm;
+ int _orientation;
protected:
bool _firsttime;