} // _orientation
if ((GetOrientation()>=0) && (GetOrientation()<=2))
{
- _vtkglyph = vtkGlyph2D::New();
+ _vtkglyph = vtkGlyph3D::New();
+// _vtkglyph = vtkGlyph2D::New();
} // _orientation
} // _vtkglyph NULL
#endif
// Orientation -1 3D OK
- // Orientation 2 2D xy OK
- // Orientation 0 2D yz
+ // Orientation 0 2D yz
if (GetOrientation()==0)
{
_trans->Identity();
_trans->Translate(900,0,0);
- _trans->RotateWXYZ(-90,0,1,0);
_actor->SetUserTransform(_trans);
}
+
// Orientation 1 2D xz
if (GetOrientation()==1)
{
_trans->Identity();
- _trans->RotateWXYZ(90,1,0,0);
+ _trans->Translate(0,-900,0);
+ _actor->SetUserTransform(_trans);
+ }
+
+ // Orientation 2 2D xy
+ if (GetOrientation()==2)
+ {
+ _trans->Identity();
+ _trans->Translate(0,0,-900);
_actor->SetUserTransform(_trans);
}