//Borrame
#include "vtkPointData.h"
-
+#include "vtkArrayData.h"
+#include "vtkDataObject.h"
+#include <vtkPointData.h>
//------------------------------------------------------------------------------
vtkVectorsVisu::vtkVectorsVisu()
{
if (_vtkglyph==NULL)
{
- if (GetOrientation()==0)
+ if (GetOrientation()==-1)
{
_vtkglyph = vtkGlyph3D::New();
} // _orientation
- if ((GetOrientation()>=1) && (GetOrientation()<=3))
+ if ((GetOrientation()>=0) && (GetOrientation()<=2))
{
- _vtkglyph = vtkGlyph2D::New();
+ _vtkglyph = vtkGlyph3D::New();
+// _vtkglyph = vtkGlyph2D::New();
} // _orientation
} // _vtkglyph NULL
#endif
}
_vtkglyph->SetScaleModeToScaleByVector();
- _vtkglyph->SetColorModeToColorByVector();
+
+
+ if (_externalLut==NULL)
+ {
+ _vtkglyph->SetColorModeToColorByVector();
+ } else {
+ _vtkglyph->SetColorModeToColorByScalar();
+ } // if _externalLut
+
_vtkglyph->SetScaleFactor( GetScaleFactor() );
_vtkglyph->Update();
// data->GetArray(i)->Print(std::cout);
//}
- _pdm->ScalarVisibilityOn();
- _pdm->SetColorModeToMapScalars();
- //_pdm->SetColorModeToDefault();
- // _pdm->SetColorModeToDirectScalars(); // NOT compile
- _pdm->SetScalarModeToUsePointFieldData();
- _pdm->ImmediateModeRenderingOn();
- _LutEED->SetVectorModeToComponent();
- //_LutEED->SetVectorModeToRGBColors();
- //_LutEED->SetVectorModeToMagnitud();
-
-// _pdm->SetScalarModeToUsePointFieldData();
+ if (_externalLut==NULL)
+ {
+ _pdm->ScalarVisibilityOn();
+ _pdm->SetColorModeToMapScalars();
+ // _pdm->SetColorModeToDefault();
+ // _pdm->SetColorModeToDirectScalars(); // NOT compile
+ _pdm->SetScalarModeToUsePointFieldData();
+ // _pdm->ImmediateModeRenderingOn(); // obsolete
+ _LutEED->SetVectorModeToComponent();
+ //_LutEED->SetVectorModeToRGBColors();
+ //_LutEED->SetVectorModeToMagnitud();
+ // _pdm->SetScalarModeToUsePointFieldData();
_pdm->SetLookupTable( _LutEED );
_pdm->SelectColorArray( "GlyphVector" );
+ } else {
+ data->SetActiveScalars("angle");
+
+ _pdm->ScalarVisibilityOn();
+ double scalarRange[2];
+ scalarRange[0]=0;
+ scalarRange[1]=40;
+printf("EED warnnning ..... vtkVectorsVisu::Process clean scalar Range ......\n");
+printf("EED warnnning ..... vtkVectorsVisu::Process clean scalar Range ......\n");
+printf("EED warnnning ..... vtkVectorsVisu::Process clean scalar Range ......\n");
+printf("EED warnnning ..... vtkVectorsVisu::Process clean scalar Range ......\n");
+printf("EED warnnning ..... vtkVectorsVisu::Process clean scalar Range ......\n");
+ _pdm->SetScalarRange(scalarRange);
+ _pdm->SetColorModeToMapScalars();
+// _pdm->SetColorModeToDefault();
+// _pdm->SetColorModeToDirectScalars(); // NOT compile
+// _pdm->SetScalarModeToUsePointFieldData();
+ _pdm->ImmediateModeRenderingOn(); // obsolete
+ _pdm->SetLookupTable( _externalLut );
+ _pdm->SelectColorArray( "angle" );
+ } // if _externalLut
+
+printf("EED warnnning ..... vtkVectorsVisu::Process Clean angle ......\n");
+printf("EED warnnning ..... vtkVectorsVisu::Process Clean angle ......\n");
+printf("EED warnnning ..... vtkVectorsVisu::Process Clean angle ......\n");
+printf("EED warnnning ..... vtkVectorsVisu::Process Clean angle ......\n");
+printf("EED warnnning ..... vtkVectorsVisu::Process Clean angle ......\n");
+
+/*
+_vtkglyph->Update();
+vtkPointData *pointdata=_vtkglyph->GetOutput()->GetPointData();
+int i,size=pointdata->GetNumberOfArrays();
+for (i=0;i<size;i++)
+{
+ vtkDataArray *array=pointdata->GetArray(i);
+ printf(" vtkVectorsVisu::Process array name %d:<%s> size:%d\n", i, array->GetName(), array->GetSize() );
+}
+*/
+
// vSliceMapperVec->SetLookupTable( vGreenToRedLut );
// vSliceMapperVec->SetColorModeToMapScalars();
_pdm->Update();
#endif
- // Orientation 0 3D OK
- // Orientation 1 2D xy OK
-
- // Orientation 2 2D yz
- if (GetOrientation()==2)
+ // Orientation -1 3D OK
+
+ // Orientation 0 2D yz
+ if (GetOrientation()==0)
{
_trans->Identity();
_trans->Translate(900,0,0);
- _trans->RotateWXYZ(-90,0,1,0);
_actor->SetUserTransform(_trans);
}
- // Orientation 3 2D xz
- if (GetOrientation()==3)
+
+ // Orientation 1 2D xz
+ if (GetOrientation()==1)
+ {
+ _trans->Identity();
+ _trans->Translate(0,-900,0);
+ _actor->SetUserTransform(_trans);
+ }
+
+ // Orientation 2 2D xy
+ if (GetOrientation()==2)
{
_trans->Identity();
- _trans->RotateWXYZ(90,1,0,0);
+ _trans->Translate(0,0,-900);
_actor->SetUserTransform(_trans);
}