+// =========================================================================
+// @author Leonardo Florez Valencia
+// @email florez-l@javeriana.edu.co
+// =========================================================================
+
#ifndef __fpa__Base__Algorithm__hxx__
#define __fpa__Base__Algorithm__hxx__
-#include <queue>
-
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::_TQueueNode::
-_TQueueNode( )
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::TEvent::
+TEvent( )
+ : Superclass( )
{
- this->Vertex.Fill( 0 );
- this->Parent.Fill( 0 );
- this->Result = _TOutput( 0 );
- this->FrontId = 0;
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::_TQueueNode::
-_TQueueNode( const _TVertex& v )
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::TEvent::
+TEvent( const TVertex& v, unsigned long fid, bool intoq )
+ : Superclass( ),
+ Vertex( v ),
+ FrontId( fid ),
+ IntoQueue( intoq )
{
- this->Vertex = v;
- this->Parent = v;
- this->Result = _TOutput( 0 );
- this->FrontId = 0;
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::_TQueueNode::
-_TQueueNode( const _TVertex& v, const _TQueueNode& n )
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::TEvent::
+~TEvent( )
{
- this->Vertex = v;
- this->Parent = n.Vertex;
- this->Result = n.Result;
- this->FrontId = n.FrontId;
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-void fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
-ClearSeeds( )
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+const char*
+fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::TEvent::
+GetEventName( ) const
{
- this->m_Seeds.clear( );
- this->Modified( );
+ return( "fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::TEvent" );
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-void fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
-AddSeed( const _TVertex& seed, const TOutput& value )
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+bool
+fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::TEvent::
+CheckEvent( const itk::EventObject* e ) const
{
- _TQueueNode node( seed );
- node.FrontId = this->m_Seeds.size( ) + 1;
- node.Result = value;
- this->m_Seeds.push_back( node );
- this->Modified( );
+ return( dynamic_cast< const Self* >( e ) != NULL );
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
-Algorithm( )
- : Superclass( ),
- m_InitResult( _TOutput( 0 ) ),
- m_StopAtOneFront( false )
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+itk::EventObject*
+fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::TEvent::
+MakeObject( ) const
{
+ return( new Self );
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
-~Algorithm( )
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+void fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::
+InvokeEvent( const itk::EventObject& e )
{
+ TEvent a;
+ if( a.CheckEvent( &e ) )
+ {
+ if( this->m_VisualDebug )
+ this->Superclass::InvokeEvent( e );
+ }
+ else
+ this->Superclass::InvokeEvent( e );
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-void fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
-GenerateData( )
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+void fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::
+InvokeEvent( const itk::EventObject& e ) const
{
- this->InvokeEvent( TStartEvent( ) );
- this->_BeforeGenerateData( );
- this->m_NumberOfFronts = this->m_Seeds.size( );
- if( this->m_NumberOfFronts > 0 )
+ TEvent a;
+ if( a.CheckEvent( &e ) )
{
- // Prepare collisions
- TCollision coll( TVertex( ), false );
- TCollisionsRow row( this->m_NumberOfFronts, coll );
- this->m_Collisions.clear( );
- this->m_Collisions.resize( this->m_NumberOfFronts, row );
-
- // Put seeds on queue
- this->_QueueClear( );
- for(
- auto nIt = this->m_Seeds.begin( );
- nIt != this->m_Seeds.end( );
- ++nIt
- )
- this->_QueuePush( *nIt );
-
- // Init marks and results
- this->_InitMarks( );
- this->_InitResults( this->m_InitResult );
-
- // Main loop
- do
- this->_Loop( );
- while( this->_ContinueGenerateData( ) );
+ if( this->m_VisualDebug )
+ this->Superclass::InvokeEvent( e );
+ }
+ else
+ this->Superclass::InvokeEvent( e );
+}
- } // fi
- this->_AfterGenerateData( );
- this->InvokeEvent( TEndEvent( ) );
+// -------------------------------------------------------------------------
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::
+Algorithm( )
+ : Superclass( ),
+ _TMarksInterface( this ),
+ _TSeedsInterface( this ),
+ m_VisualDebug( false )
+{
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-bool fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
-_ContinueGenerateData( )
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::
+~Algorithm( )
{
- return( false );
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-void fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
-_Loop( )
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+void fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::
+GenerateData( )
{
- this->InvokeEvent( TStartLoopEvent( ) );
- this->_BeforeLoop( );
- while( this->_ValidLoop( ) )
+ this->InvokeEvent( itk::StartEvent( ) );
+
+ // Init objects
+ this->_BeforeGenerateData( );
+ this->_ConfigureOutput( this->m_InitValue );
+ this->_InitMarks( this->GetSeeds( ).size( ) );
+ TNodes seeds = this->_UnifySeeds( );
+ this->_PrepareSeeds( seeds );
+
+ // Init queue
+ this->_QueueInit( );
+ typename TNodes::const_iterator sIt = seeds.begin( );
+ for( ; sIt != seeds.end( ); ++sIt )
{
- _TQueueNode node = this->_QueuePop( );
- this->InvokeEvent( TPopEvent( node.Vertex, node.FrontId ) );
+ this->_QueuePush( *sIt );
+ this->InvokeEvent( TEvent( sIt->Vertex, sIt->FrontId, true ) );
- // Process actual vertex
- if( this->_IsMarked( node.Vertex ) )
- continue;
- this->_Mark( node );
- this->_UpdateResult( node );
- this->InvokeEvent( TMarkEvent( node.Vertex, node.FrontId ) );
+ } // rof
- // Add neighbors to queue
- TNeighborhood neighs = this->m_NeighborhoodFunction->Evaluate( node.Vertex );
- for( auto it = neighs.begin( ); it != neighs.end( ); ++it )
+ // Main loop
+ while( this->_QueueSize( ) > 0 )
+ {
+ // Get next candidate
+ TNode node = this->_QueuePop( );
+ this->InvokeEvent( TEvent( node.Vertex, node.FrontId, false ) );
+ if( !( this->_IsMarked( node.Vertex ) ) )
{
- if( !( this->_IsMarked( *it ) ) )
+ // Update output value and mark vertex
+ this->_UpdateOutputValue( node );
+ this->_Mark( node.Vertex, node.FrontId );
+
+ // The actual node was effectively marked?
+ if( node.FrontId > 0 )
{
- _TQueueNode neigh( *it, node );
- if( this->_UpdateValue( neigh, node ) )
+ // Add neighborhood
+ TNeighborhood neighbors = this->_GetNeighbors( node.Vertex );
+ typename TNeighborhood::const_iterator nIt = neighbors.begin( );
+ bool coll = false;
+ while( nIt != neighbors.end( ) && !coll )
{
- this->_QueuePush( neigh );
- this->InvokeEvent( TPushEvent( node.Vertex, node.FrontId ) );
-
- } // fi
- }
- else
- this->_UpdateCollisions( node.Vertex, *it );
-
- } // rof
+ if( this->_IsMarked( *nIt ) )
+ {
+ // Invoke stop at collisions
+ if( this->_Collisions( node.Vertex, *nIt ) )
+ {
+ this->_QueueClear( );
+ coll = true;
+
+ } // fi
+ }
+ else
+ {
+ TNode nnode;
+ nnode.Vertex = *nIt;
+ nnode.Parent = node.Vertex;
+ nnode.FrontId = node.FrontId;
+ this->_ComputeOutputValue( nnode );
+ this->_QueuePush( nnode );
+ this->InvokeEvent( TEvent( nnode.Vertex, nnode.FrontId, true ) );
+
+ } // fi
+ ++nIt;
+
+ } // elihw
+
+ } // fi
+
+ } // fi
+ this->_FinishOneLoop( );
} // elihw
- this->_AfterLoop( );
- this->InvokeEvent( TEndLoopEvent( ) );
+
+ // Finish
+ this->_AfterGenerateData( );
+ this->InvokeEvent( itk::EndEvent( ) );
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-void fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+void fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::
_BeforeGenerateData( )
{
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-void fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+void fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::
_AfterGenerateData( )
{
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-void fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
-_BeforeLoop( )
-{
-}
-
-// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-void fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
-_AfterLoop( )
-{
-}
-
-// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-bool fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
-_ValidLoop( ) const
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+void fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::
+_FinishOneLoop( )
{
- bool r = ( this->_QueueSize( ) > 0 );
- if( this->m_StopAtOneFront )
- r &= ( this->m_NumberOfFronts > 0 );
- return( r );
}
// -------------------------------------------------------------------------
-template < class _TFilter, class _TVertex, class _TOutput >
-void fpa::Base::Algorithm< _TFilter, _TVertex, _TOutput >::
-_UpdateCollisions( const TVertex& a, const TVertex& b )
+template< class _TFilter, class _TMarksInterface, class _TSeedsInterface >
+void fpa::Base::Algorithm< _TFilter, _TMarksInterface, _TSeedsInterface >::
+_QueueInit( )
{
- auto ma = this->_GetMark( a );
- auto mb = this->_GetMark( b );
- if( ma == mb || ma == 0 || mb == 0 )
- return;
-
- // Mark collision, if it is new
- ma--; mb--;
- bool ret = false;
- bool exists = this->m_Collisions[ ma ][ mb ].second;
- exists &= this->m_Collisions[ mb ][ ma ].second;
- if( !exists )
- {
- this->m_Collisions[ ma ][ mb ].first = a;
- this->m_Collisions[ ma ][ mb ].second = true;
- this->m_Collisions[ mb ][ ma ].first = b;
- this->m_Collisions[ mb ][ ma ].second = true;
-
- // Update number of fronts
- unsigned long N = this->m_Seeds.size( );
- unsigned long count = 0;
- std::vector< bool > m( N, false );
- std::queue< unsigned long > q;
- q.push( 0 );
- while( !q.empty( ) )
- {
- unsigned long f = q.front( );
- q.pop( );
-
- if( m[ f ] )
- continue;
- m[ f ] = true;
- count++;
-
- for( unsigned int n = 0; n < N; ++n )
- if( this->m_Collisions[ f ][ n ].second && !m[ n ] )
- q.push( n );
-
- } // elihw
- this->m_NumberOfFronts = N - count;
-
- } // fi
+ this->_QueueClear( );
}
#endif // __fpa__Base__Algorithm__hxx__