this->AllocateOutputs( );
}
-// -------------------------------------------------------------------------
-template< class I, class O, class A >
-void fpa::Image::Algorithm< I, O, A >::
-_AfterGenerateData( )
-{
- this->Superclass::_AfterGenerateData( );
- this->GetMinimumSpanningTree( )->SetCollisions( this->m_Collisions );
-}
-
// -------------------------------------------------------------------------
template< class I, class O, class A >
unsigned long fpa::Image::Algorithm< I, O, A >::
void fpa::Image::Algorithm< I, O, A >::
_SetResult( const TVertex& v, const _TNode& n )
{
+ this->Superclass::_SetResult( v, n );
this->GetOutput( )->SetPixel( v, n.Result );
- this->GetMinimumSpanningTree( )->SetParent( v, n.Parent, n.FrontId );
}
#endif // __FPA__IMAGE__ALGORITHM__HXX__