class manualPoint{
public:
manualPoint();
- ~manualPoint();
+ virtual ~manualPoint();
void SetPoint(double x,double y,double z);
void SetPointX(double x);
void SetPointY(double y);
class MARACASVISULIB_EXPORTS manualContourModel{
public:
manualContourModel();
- ~manualContourModel();
+ virtual ~manualContourModel();
virtual manualContourModel * Clone();
void CopyAttributesTo( manualContourModel *cloneObject );
{
public:
manualContourModelCircle();
- ~manualContourModelCircle();
+ virtual ~manualContourModelCircle();
virtual manualContourModelCircle *Clone();
void CopyAttributesTo( manualContourModelCircle *cloneObject);
virtual void GetSpline_i_Point(int i, double *x, double *y, double *z);
{
public:
manualContourModelBullEyeSector();
- ~manualContourModelBullEyeSector();
+ virtual ~manualContourModelBullEyeSector();
virtual manualContourModelBullEyeSector *Clone();
void CopyAttributesTo( manualContourModelBullEyeSector *cloneObject);
void SetSector( double radioA,
{
public:
manualContourModelBullEye();
- ~manualContourModelBullEye();
+ virtual ~manualContourModelBullEye();
virtual manualContourModelBullEye *Clone();
void CopyAttributesTo( manualContourModelBullEye *cloneObject);
virtual void Save(FILE *ff);
{
public:
manualContourModelRoi();
- ~manualContourModelRoi();
+ virtual ~manualContourModelRoi();
virtual manualContourModelRoi *Clone();
void CopyAttributesTo( manualContourModelRoi *cloneObject);
private:
class MARACASVISULIB_EXPORTS manualViewBaseContour{
public:
manualViewBaseContour();
- ~manualViewBaseContour();
+ virtual ~manualViewBaseContour();
virtual int GetType();
virtual void Save(FILE *pFile);
{
public:
manualViewContour();
- ~manualViewContour();
+ virtual ~manualViewContour();
virtual manualViewContour * Clone();
void CopyAttributesTo( manualViewContour *cloneObject );
{
public:
manualView3VContour(int type);
- ~manualView3VContour();
+ virtual ~manualView3VContour();
virtual manualView3VContour * Clone();
void CopyAttributesTo( manualView3VContour *cloneObject );
{
public:
manualView3DContour();
- ~manualView3DContour();
+ virtual ~manualView3DContour();
virtual manualView3DContour * Clone();
void CopyAttributesTo( manualView3DContour *cloneObject );
{
public:
manualViewRoi();
- ~manualViewRoi();
+ virtual ~manualViewRoi();
virtual int GetType();
virtual manualViewRoi * Clone();
{
public:
manualViewBullEye();
- ~manualViewBullEye();
+ virtual ~manualViewBullEye();
virtual int GetType();
virtual manualViewBullEye * Clone();
{
public:
manualViewCircle();
- ~manualViewCircle();
+ virtual ~manualViewCircle();
virtual int GetType();
virtual manualViewCircle * Clone();
{
public:
manualContourBaseControler();
- ~manualContourBaseControler();
+ virtual ~manualContourBaseControler();
virtual manualContourBaseControler * Clone();
void CopyAttributesTo( manualContourBaseControler *cloneObject );
{
public:
manualContourControler();
- ~manualContourControler();
+ virtual ~manualContourControler();
virtual manualContourControler * Clone();
void CopyAttributesTo( manualContourControler *cloneObject );
{
public:
manualContour3VControler(int type);
- ~manualContour3VControler();
+ virtual ~manualContour3VControler();
virtual manualContour3VControler * Clone();
void CopyAttributesTo( manualContour3VControler *cloneObject );
{
public:
manualContour3DControler();
- ~manualContour3DControler();
+ virtual ~manualContour3DControler();
virtual manualContour3DControler * Clone();
void CopyAttributesTo( manualContour3DControler *cloneObject );
{
public:
manualContour3V3DControler();
- ~manualContour3V3DControler();
+ virtual ~manualContour3V3DControler();
virtual manualContour3V3DControler * Clone();
void CopyAttributesTo( manualContour3V3DControler *cloneObject );
{
public:
manualContourPerpPlaneControler();
- ~manualContourPerpPlaneControler();
+ virtual ~manualContourPerpPlaneControler();
virtual manualContourPerpPlaneControler * Clone();
void CopyAttributesTo( manualContourPerpPlaneControler *cloneObject );
{
public:
manualRoiControler();
- ~manualRoiControler();
+ virtual ~manualRoiControler();
virtual manualRoiControler * Clone();
void CopyAttributesTo( manualRoiControler *cloneObject );
{
public:
manualCircleControler();
- ~manualCircleControler();
+ virtual ~manualCircleControler();
virtual manualCircleControler * Clone();
void CopyAttributesTo( manualCircleControler *cloneObject );