#include "image3DDequeUR.h"
#include <iostream>
#include <sstream>
+#include <ctime>
// ----------------------------------------------------------------------------------
Image3DDequeUR::Image3DDequeUR( )
{
-
-
#ifdef _WIN32
this->m_GlobalPath = std::getenv("TEMP");
#endif
#endif // MACOSX
this->m_CurrentURPos = -1;
}
+
// ----------------------------------------------------------------------------------
//virtual
Image3DDequeUR::~Image3DDequeUR( )
{
this->CleanHardDisk( );
}
+
// ----------------------------------------------------------------------------------
//virtual
void Image3DDequeUR::AddImagesToURContainer( VTKImageDataPointerType imgUndo,
//Managing memory
this->ManageMemory( );
}
+
// ----------------------------------------------------------------------------------
//virtual
ImageInfoUR* Image3DDequeUR::Undo( )
} //fi
return ( imgRet );
}
+
// ----------------------------------------------------------------------------------
//virtual
ImageInfoUR* Image3DDequeUR::Redo( )
&& ( this->m_CurrentURPos < imgURDequeSize ) )
{
imgRet = this->m_ImgURDeque[ m_CurrentURPos ];
- } //fi
- else
- {
+ } else {
this->m_CurrentURPos--;
}
return ( imgRet );
}
+
// ----------------------------------------------------------------------------------
//virtual
void Image3DDequeUR::CleanURContainerFromIndex( const int& index )
this->m_ImgURDeque.pop_back( );
} //rof
}
+
// ----------------------------------------------------------------------------------
//virtual
void Image3DDequeUR::ManageMemory( )
{
int imgURDequeSize = this->m_ImgURDeque.size( );
- for( int i = 0; i < imgURDequeSize; i++ )
+ int i;
+ for( i = 0; i < imgURDequeSize; i++ )
{
if( this->m_ImgURDeque[ i ]->GetStatus( ) )
{
- this->m_ImgURDeque[ i ]->RemoveImagesFromMemory(
- this->m_GlobalPath );
- } //fi
- } //rof
+ this->m_ImgURDeque[ i ]->RemoveImagesFromMemory( this->m_GlobalPath );
+ } // if Status
+ } // for i
//Adding CurrentUndoPos to memory
- if( ( this->m_CurrentURPos != -1 )
- && !( this->m_ImgURDeque[ this->m_CurrentURPos ]->GetStatus( ) ) )
+ if( ( this->m_CurrentURPos != -1 ) && !( this->m_ImgURDeque[ this->m_CurrentURPos ]->GetStatus( ) ) )
{
- this->m_ImgURDeque[ this->m_CurrentURPos ]->LoadImagesToMemory(
- this->m_GlobalPath );
+ this->m_ImgURDeque[ this->m_CurrentURPos ]->LoadImagesToMemory( this->m_GlobalPath );
}
int currentRedoPos = this->m_CurrentURPos + 1;
- if( ( currentRedoPos < imgURDequeSize )
- && !( this->m_ImgURDeque[ currentRedoPos ]->GetStatus( ) ) )
+ if( ( currentRedoPos < imgURDequeSize ) && !( this->m_ImgURDeque[ currentRedoPos ]->GetStatus( ) ) )
{
- this->m_ImgURDeque[ currentRedoPos ]->LoadImagesToMemory(
- this->m_GlobalPath );
+ this->m_ImgURDeque[ currentRedoPos ]->LoadImagesToMemory( this->m_GlobalPath );
}
}
+
// ----------------------------------------------------------------------------------
void Image3DDequeUR::SetGlobalPath( const StringType& globalPath )
{
this->m_GlobalPath = globalPath;
}
+
// ----------------------------------------------------------------------------------
void Image3DDequeUR::CleanHardDisk( )
{
this->m_ImgURDeque[ i ]->RemoveImagesFromDisk( this->m_GlobalPath );
}
}
+
// ----------------------------------------------------------------------------------
Image3DDequeUR::StringType Image3DDequeUR::GetGlobalPath( )
{
return ( this->m_GlobalPath );
}
+
// ----------------------------------------------------------------------------------
Image3DDequeUR::StringType Image3DDequeUR::GetImageName( const int & pos )
{
StringType imageName = this->m_IDImages + ss.str( );
return ( imageName );
}
+
// ----------------------------------------------------------------------------------