this->GetImageName(this->m_ImgUndoDeque.size(), true));
imageInfo->SetImage(img);
imageInfo->SetImageMManager(imMManager);
- ///---------------------------------------------------------------------------------------------------
- // Uncoment the following line
- //imageInfo->SaveImageAsMHD(this->m_GlobalPath);
- ///------------------------------------------------------------------------------------------------
//Adding to deque
this->m_ImgUndoDeque.push_back(imageInfo);
this->m_CurrentUndoPos = this->m_ImgUndoDeque.size() - 1;
+ //Managing memory
+ this->ManageMemory();
}
//virtual
ImageInfoUR* Image3DDequeUR::Undo() {
}
//virtual
void Image3DDequeUR::CleanUndoContainerFromIndex(const int& index) {
- for (int i = index; i < this->m_ImgUndoDeque.size(); i++) {
+ int count = 0;
+ for (unsigned int i = index; i < this->m_ImgUndoDeque.size(); i++) {
this->m_ImgUndoDeque[i]->RemoveImageFromMemory(this->m_GlobalPath);
this->m_ImgUndoDeque[i]->RemoveImageFromDisk(this->m_GlobalPath);
- this->m_ImgUndoDeque.pop_back();
+ count++;
}
+ for (int i = 0; i < count; i++) {
+ this->m_ImgUndoDeque.pop_back();
+ } //rof
+
}
//virtual
void Image3DDequeUR::CleanRedoContainerFromIndex(const int& index) {
- for (int i = index; i < this->m_ImgRedoDeque.size(); i++) {
- this->m_ImgRedoDeque[i]->RemoveImageFromMemory(this->m_GlobalPath);
- this->m_ImgRedoDeque[i]->RemoveImageFromDisk(this->m_GlobalPath);
- this->m_ImgRedoDeque.pop_back();
- }
}
//virtual
void Image3DDequeUR::CleanContainers() {
this->m_ImgUndoDeque.clear();
}
+//virtual
+void Image3DDequeUR::ManageMemory() {
+ for (int i = 0; (unsigned int) i < this->m_ImgUndoDeque.size(); i++) {
+ if (this->m_ImgUndoDeque[i]->GetStatus()) {
+ this->m_ImgUndoDeque[i]->RemoveImageFromMemory(this->m_GlobalPath);
+ } //fi
+ } //rof
+ //Adding CurrentUndoPos to memory
+ if ((this->m_CurrentUndoPos != -1)
+ && !(this->m_ImgUndoDeque[this->m_CurrentUndoPos]->GetStatus())) {
+ this->m_ImgUndoDeque[this->m_CurrentUndoPos]->LoadImageMHDToMemory(
+ this->m_GlobalPath);
+ }
+ //The same for the redo queue
+}
+
void Image3DDequeUR::SetGlobalPath(const StringType& globalPath) {
this->m_GlobalPath = globalPath;
}