#include "imageDequeUR.h"
#include <ctime>
-
class Image3DDequeUR: public ImageDequeUR {
private:
ImageInfoDeque m_ImgUndoDeque;
ImageInfoDeque m_ImgRedoDeque;
int m_CurrentUndoPos;
int m_CurrentRedoPos;
- std::string m_GlobalPath;
- std::string m_IDImages;
+ StringType m_GlobalPath;
+ StringType m_IDImages;
public:
Image3DDequeUR();
virtual ~Image3DDequeUR();
- void SetGlobalPath(const std::string& globalPath);
- std::string GetGlobalPath();
- std::string GetImageName(const int & pos, const bool& undo);
- virtual void AddImageToUndoContainer(ImageType* img, const RegionS& region);
- virtual void AddImageToRedoContainer(ImageType* img, const RegionS& region);
+ void SetGlobalPath(const StringType& globalPath);
+ StringType GetGlobalPath();
+ StringType GetImageName(const int & pos, const bool& undo);
+ virtual void AddImageToUndoContainer(VTKImageDataPointerType img,
+ const RegionS& region);
+ virtual void AddImageToRedoContainer(VTKImageDataPointerType img,
+ const RegionS& region);
virtual void CleanUndoContainerFromIndex(const int& index);
virtual void CleanRedoContainerFromIndex(const int& index);
virtual void CleanContainers();