virtual int GetSizeLstPoints();
virtual double GetPathSize();
virtual void Transform_Ax_Plus_B (double Ax, double Bx, double Ay, double By);
- virtual void GetSpline_i_Point(int i, double *x, double *y, double *z);
+ virtual void GetSpline_i_Point(int i, double *x, double *y, double *z);
virtual void GetSpline_t_Point(double t, double *x, double *y, double *z);
//
// @return int - spline points size
//
virtual int GetNumberOfPointsSpline();
- virtual void UpdateSpline();
+ virtual void UpdateSpline();
//
// Returns a list with the actual model